SamSuka
Sugar Service
Sugar Service

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How do these consumables sound to you?

I've play-tested the latest version of the game recently as if I was a casual player and felt like the card game still needed something that gave the player more choice.

So I've implemented 3x consumables; mint, chocolate, and gum. The consumables are toggle-able one at a time before each card is played.

Mint - When used with a BIRD card, it adds either an additional +1 heal or a +1 damage. Although when used, it wipes your Ultra Sense back to 0 if you were on phase 1.

Chocolate - When used, if you TAKE damage, you get insta-Ultra Sense rather than having to TAKE damage twice. The consumable is wasted if you HIT, DUEL, or DRAW.

Gum - When used, instead of TAKING damage, you REFLECT damage back at the date and you TAKE the damage of your drawn card instead. The consumable is wasted if you HIT, DUEL, or DRAW.

I tried to balance these items so they all have a pro and con and nothing's too OP but definitely game changing in the right scenario. At the moment, I have it so that these consumables are only gainable after successfully completing a date, you'll randomly earn any one of these or none at all. 

If I make it purchasable, it'll be very expensive as I can see them being abused when the player has a mountain of them. I will most likely cap the max limit on how many of each you can hold by 10 so that you are also incentivized to use them eventually when you've gained a bunch. I know some RPG players hoard items.

Comments

Sounds fun

Vevenue


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