SamSuka
SelectaCorp
SelectaCorp

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And yes, the first half of the game is about figuring out the right approach to taking control. Each staffer/prof has a different back story, different strengths and weaknesses, Once you've used your solver bullet-- your does of Hornical--success isn't 100% guaranteed. If you try something and it doesn't work, you'll have to wait a turn and the clock is always ticking. You'll do surveillance, review your intel and try to understand how to take control. And there are 2 levels of control. You can't do the real nasty stuff unless you've absolutely trapped a NPC-- even though she'll do what you say. So... nuance!

SelectaCorp www.selectacorp.com

Believe me, I want to! But I have learned the WORST thing you can do is put something out that doesn't work! When this goes even Alpha, I want it to be playable and avoid the wrath of ragequitters! ; )

SelectaCorp www.selectacorp.com

Publish this game already dude! :-) Just kidding, it looks great and there is obviously a lot of work going into it. I expect that there will be at least one or maybe two seemingly incorruptable characters that stand in the way of progress and you have to keep coming back to! Thats what made CR2 and 3 such fun and why it feels so rewarding when they do all fall into your lap after defeating that challenge. Those games would not have been half so much fun without that element.


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