Point of Difference: Collaborative Approach
Added 2016-12-01 21:12:29 +0000 UTCIf you're new to Selectacorp, you might find the way we do things to be a bit different than other game creator offerings. I'd suggest our biggest point of difference is collaboration. If you are a Patron, you actually have direct influence on game development in a number of ways:
1.) You determine what kind of game is developed. You propose the game idea and the proposals are then considered and voted on. Not me-- YOU. The more senior Patron level, the bigger your influence-- but ALL Patrons are entitled to propose, influence and guide the game to some degree.
2.) You influence and advise on game design. You are invited to particpate in designing the game itself. I come up with a prototype and you provide feedback on what works or not, as well as offer your thoughts on what would make the game something YOU want to play.
3.) You test the game and help make it more playable.
4.) You vote on creative assets to be used, including model/s to appear in game.
5.) ...or not! If you just want to play a game that is all sorted by someone else and not be bothered with helping to make it, that's ok too!
As a gamer, I always wanted the opportunity to shape a game experience to make it more accessible, enjoyable and fun. That's what we try to do here: put you at the table when the important decisions are being made and giving you a voice. It that appeals to you, you might just want to enter the SelectaVerse!