SamSuka
Negative Inspiration
Negative Inspiration

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Gamedev Mini-Update

So, still chipping away at this. But I had to stop and rework the relationship system.

Previously, this thing was a cascading mess of multiple scanner events, pages and pages of cloned, evented, mess.

The first image is what was in every single copy of the character. With only a few events and honestly no way to safely prioritize your interactions, it was becoming spaghetti/soup. Add on that these characters aren't always in the same place, at the same time, and multiple instances of them have to exist, which means any change on one of those instances required making sure every single other instance ALSO updated.

The new system is done like how it should have been done from the start. Sanely in a single common event. This gives so much more flexibility and allows for unique things to happen OUTSIDE of this structure, because I can make those unique and not have to worry about trying to untangle the soup.

Big question: When is it playable? I'm going to start throwing placeholder garbage in now that the base structure isn't a nightmare to tinker with. My hope is a playable start to 5+ hearts for one or two princesses around April.

Gamedev Mini-Update Gamedev Mini-Update

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