SamSuka
Negative Inspiration
Negative Inspiration

patreon


GameDev

So I've got this system more or less baked and ready, its just needing all the thousands of little details to finish it up. Tentatively titled "Princess Breeder" the premise is there is a resort where Princesses without suitable partners are sent, with the expectation that they return with a heir. The players play as the Hero, who is little more than a glorified handy-person at first, but you'll become so much more to the many princesses who attend the resort. Think a bit like Stardew Valley's relationship progression, people start out frosty, build up a bit, and then one day: it's love!

There is a day to night time progression, a day tracking system (which can scale up to years, I doubt we'll get that advanced, but the scalability is built in). The relationship system has 20 steps per character (though this could be expanded if needed, that's doubtful).

The core game loop is all set up, my plan is to get 3 characters working from 0 to full hearts and then release it in stages via Patreon.

Unlike "Life in the City" which I do want to return to, for this one I built all the background stuff first, which is allowing all the extra stuff to get bolted on much easier. Life in the City, unfortunately was built by stacking more and more stuff on top of increasingly difficult systems. Basically that game needs a full rebuild.

GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev GameDev

Comments

"The economy is in shambles..." Yep... ours too princess. Ours too. XD

CompletelyPointlessUsername


More Creators