Release Schedule/ Method? (1 vote = 5)
Added 2017-09-29 03:01:30 +0000 UTCThis is for $5+ Patrons. Refer back to the previous post for more information please.
Comments
Of course I'd like to see updates in the shortest time possible, as my vote clearly reflects. However I just want to add that I've never made a game, therefore i don't know what that entails. Point is I think you should go with whatever schedule works best for you I for one will continue support regardless of the final decision. Love your work GeeSeki, keep hustlin my guy.
2017-10-04 21:47:26 +0000 UTCOr they take months to drop something, only to have it be limited in size + Optomization passes that are unseen.
2017-10-02 01:43:02 +0000 UTCI understand the urge to do bigger increments. Some things just can't be done in 4 weeks. You're doing a Patreon game though. I think no matter what it's best to deliver "more of the same" every month. If you need more time then do a small update with some scenes and tell people your plans. Operating in a vacuum can be bad too. I've seen plenty of developers do some big thing then the player base hates it.
2017-09-30 19:06:15 +0000 UTCA consolidated release week still sounds good to me. 6 weeks sounds good, and I'm not a fan of the progress bar as it doesn't really do any people good, like the one for Summertime Saga.
Zeruis
2017-09-29 19:42:00 +0000 UTCtake your time. better to release something you can stand :D
Jonas Wulff Christiansen
2017-09-29 14:10:48 +0000 UTCIf you need more time, how about 5 weeks? Also, a progress report would be good. Not just one bar for the whole thing, but for specific things as well: bug squashing, character route advancement, location implementation, etc.
Sparkbomber
2017-09-29 05:49:49 +0000 UTC:D CHEERS
Tarakis
2017-09-29 03:16:13 +0000 UTC