Small update- not much is added into the game itself, mainly just a lot of behind the scenes stuff (code, story writing, rigging characters, etc.)
For a more playable build, play Version 2.5 or just wait a few weeks for the next build where I'll be implementing a lot of the behind-the-scenes stuff for a more satisfying 'New' version.
This is a more low-key update for the sake of getting a consistent schedule started & giving my longtime supporters some info about the development process.
Hey guys- I want to thank you again for supporting me all this time & I hope you'll continue to do so in the future!
So this year has been hell. Between irl family stuff and issues going on in my country- I haven't had much time to really get down and work on the game as much as I planned.
That doesn't mean I've been idle though- the good news is that there's a lot of things I've been working on!
The bad news is that a lot of it ended up breaking other things...
I want to be more transparent with you guys from this point and give you an honest look on what it's like solo dev-ing a project of this scope.
So here's the plan: One new update per month!
(You're getting two this month tho, the next one is coming after I get the bugs in order- it's gonna include cinematics & an actual intro to the story.)
This current update is mainly a sandbox for you guys to check out how the new areas are going to feel.
Download it here!
Passionate Hex - Alpha Build v2.5.5
What's New?
A lot of bugginess FML.
The Calendar System Is Working
New Music tracks! 🎶
New Area: Arsine's Bedroom (WIP)!
New Area: Library!
New Character: Plumita, the Librarian!
New Area: Satomi's House (Outdoor) has been reworked again to make it more personal to her (WIP)
New Bug: Dialogue is completely broken
New Bug: NPC skin textures aren't appearing correctly