SamSuka
westane
westane

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Pre-Alpha - 6.2.212

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The Company - 6.2.212

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Thanks, there's definitely something wrong with the function, I should have it fixed today.

Westane

It happens with casual attire as well, the penny _msg error

Tommi

No I may not get all of it but I understand much more now. But if the events are random like that, how would you put in an event that you only wanted to trigger if a player was a bimbo or sissy? Or would that not be possible?

Tommi

They're two different systems, but both based around arrays, and both using arrays in different ways! So the random events are set up with arrays that use event IDs (determined by me). So your home events might start out looking like this: $HomeEvents = [0,1,2,3,8,9,10] Each of those numbers is a different event, Event 0 is when Ava comes by the with the laundry basket for example, and when it's time to call an event I just choose one at random like this: switch $HomeEvents.random() And then I write an event for each ID. With this system, I can add and remove events from the event pool as needed when certain things happen in game! Now the comments database uses an array, too. Actually, it uses an array within an array, like this! $Comments = [["Comment","Flag1",Flag2"],["Comment","Flag1",Flag2"]] Each line in the database contains the actual comment, plus a bunch of identifiers, and might look like this: ["Nice outfit!","thanks","thanks","thanks","old","nice","shy","dFormal","dGirly","Sissy","Female","Bimbo"] The first item "Nice outfit" is the actual displayed dialogue. The next three items determine the response based on whether the player is a Sissy, Bimbo, or Neither, in that order. The forth item is either "new", meaning the comment will be used the first time something is noticed, or "old", meaning it'll be used once the condition is known. It can be both as well! After that it checks for moods that match the tone of the comment. From that point on, all additional fields are identifiers used to determine how the player is dressed "dFormal" and the player's gender "Sissy, Female". When the function runs, based on the player's state and the speaker's memory, it will run through all database entries that contain what the function is looking for. So if a comment would only be spoken towards a Female who is dressed formally, it will scour the database for lines that contain both dGirly and Female, and only ones that match the mood of the speaker. That might be more of an answer than you were looking for, but I tend to ramble, so, sorry :p

Westane

No problem. It's great to be able to help other than just with money

Tommi

Cool thanks, I'll be looking into it!

Westane

So far it's happened twice, both while wearing nice professional clothes. I haven't gotten any comment from her about clothing other than that. I haven't tried casual or slutty yet

Tommi

Every time or just sometimes?

Westane

Wow I'm writing a lot of comments. Started new game, orientation in chapter one just ended, MC is wearing nice, professional clothes, Penny's dialogue says "_msg" with nothing else

Tommi

Hey, quick question. So the database method allows the NPCs to determine from a selection of certain comments if certain conditions (such as clothes) are met, if I understand correctly, so do the random events happen in the same way? If a certain condition is met, such as dosage or a previous scene, there's a chance to pick from a database of other scenes or results? I don't really know anything about coding or stuff, I'm just trying to see if I understand the changes very well.

Tommi

Woohoo! Thank you creator!

Tommi


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