Demo Is ready
Added 2024-02-04 05:05:34 +0000 UTCIf you wanna play the new part 1 build, send me a message and I'll send you a link/ password.
What's New?
-Maps got a reskin
-New Screensize
-New character models
-New Game Overs
-New questions to ask people
-New ways to open the manager's door
-Two new side things
-You can collect bounds to tie people
Just to make sure expectations are managed, this still follows the same flow as the original. You speak to Abby, then the guests, then staff, then Nessie is bound. You can now get into the manager's office using Jamie, Clara, or Alex. Jamie's event is tweaked from what it once was, Clara's follows Jamie's for the most part but does diverge, and Alex's is wholly new.
The biggest thing I need from all you is 1) Bug reporting. I did what I could but stuff always slips through. 2) Feedback. What did you like? What was underwhelming? And what of the new stuff was the most interesting? And so on.
I'll let you all go in blind but if you want help finding each and every new thing I can assist. Happy gaming and I look forward to hearing what you think!
Comments
Slight issue if you go alex's route to get the key you can lock your progress if you don't have enough restraints to complete the options
Tiger9099
2024-02-10 05:03:45 +0000 UTCThanks! Few questions. -Did you find all the game overs? -Which of the new things was the most interesting? -What is something you wish there was more of in part 1/could have been explored more?
Anglerfrisk
2024-02-08 05:35:43 +0000 UTCAlright, after giving it a whirl, this is what I've gathered. Bugs: • Character model sometimes lags behind their dialogue, or suddenly blow up in proportion during a conversation, but only for a moment. - Namely during Abby's tutorial as she explains the controls, the screen is covered by mostly her hair, then for a frame she loses her hat, then Veleno comes back on screen with Abby's head and hair behind him covering the screen for awhile. • If you talk to Alex again after selecting the first dialogue option and gagging him with the Conversation Control Device, his dialogue reverts back to when you first meet him and his models swap back and forth between him gagged and not gagged. Once you finish and select, "Yep!", he's back to nomal and still gagged if you try to talk to him again. Feedback: Personally, I loved anything and everything involving Alex, you've done a remarkable job with him, his brattiness, and the role he plays thus far. Ryan's Ryo-matic Ghost Finder and Liana's camera are two welcome additions that serve their purpose very, very well. The introduction of restraints that allow Veleno to more directly participate in all kinds of shenanigans is awesome, especially with having those additional options to convince, or "convince", characters to help Veleno makes for a more dynamic and entertaining playthrough. Overall, part one is incredible. It introduces the new, refined, and chic map along tons of fun high jinks that compliment the charms of your game. Phenomenal stuff, Angler.
Alexandros
2024-02-04 17:50:12 +0000 UTC