SamSuka
Anglerfrisk
Anglerfrisk

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Weekly Update: 2/18/24

What's Done
-Demo bug fixes
-Fixed the scaling issue in the demo
-Created a simple program to speed up script to code conversion
-Script for some of Clara's part 2 content
-Plotting Jamie and Clara through parts 2 and 3

In Progress
-Implementing the Clara script material
-Scripting more of Clara's Material

Comments

I just like telling stories and creating. For better and for worse, Anglerfrisk is where I have my following so it only makes sense that I launch a larger project in this space. The Great Hotel Caper is something that I had wanted to do, and even attempted, years before cactus and I made the demo. As for whodunit, it was a number of reasons. Mystery is my default when creating a story, so I gravitated toward it when deciding to make a game. It provides a way to draw all the characters into one confined location and then have them get tied up/interact in interesting ways.

Anglerfrisk

May I ask what inspired you to make The Great Hotel Caper? And why as a whodunit? Apart from exceptional decision-making.

Alexandros

It depends on player choices

Anglerfrisk

Just curious, do you see Clara’s role or events expanding in part 2?

Bob Hoskins


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