Hello you lovely deviants,
Meet the "Placeholder Enemy" (Moving & Idle Animations)
So the great thing about how the code is set up is called a "State Machine" What this is ultimately doing is taking animations swapping them in and out based on the instructions (the code) So to make my life easier I thought why not create a "Placeholder Enemy" an enemy that I could put in place to test almost everything combat wise. And then when the actual animations are complete it is simply a matter of swapping out the animations with the click of a few buttons and the code would now just trigger the new animations without needing to create any adjustments.
I need an enemy with a melee weapon? the stomach cavity pokes you with a sword.
I need an enemy with a projectile? The stomach cavity conjures a fireball at you.
I need an enemy that flies? This enemy can float because of magic.
So I thought a floating magical combat dummy. Should we name them?
Jiggly Pixels
2025-05-15 09:05:51 +0000 UTCJiggly Pixels
2025-05-15 09:05:46 +0000 UTCErik Larson
2025-05-14 04:29:38 +0000 UTCMonty Moonshine
2025-05-13 23:02:56 +0000 UTC