MEGA
Added 2015-02-03 10:07:23 +0000 UTChttps://mega.co.nz/#!8Q9CFKCB!ORYN7P1fEljj7x5TaNoQ0T9NLnYZNx-pwn3dMIY9vZk Just a quick demo and such, we'll be fixing the frame animation speeds and have full tilework in within a few days :)
Comments
Interesting. I like where this is going.
The Nanomatic
2015-02-07 23:29:33 +0000 UTCWe'll definitely slow down the idle animation, for sure :P As far as wall sliding/jumping, likely not, dashing and sprinting possibly as an elemental weapon!
The Future Fragments Team
2015-02-04 10:07:45 +0000 UTCWe might do this in the demo if we get enough time, but if we don't, it's more of a secondary issue we'd want to focus on after we make sure the demo's solid etc. :P
The Future Fragments Team
2015-02-04 10:07:06 +0000 UTCAh yes, I'm familiar with GM! Impressive design with what you've done so far! The idle animation could do with a few more frames or a bit of delayed timing. I feel very jiggly after standing still a bit. Lol. Do you think we will see wall and floor sliding? Perhaps a dash/sprint animation?
The Nanomatic
2015-02-04 09:31:11 +0000 UTCI agree. There should be a second jump and/or falling animation if x.velocity is > 1/3 maximum run speed. (Leg and arms back, knee forward, chest and shoulders forward.)
The Nanomatic
2015-02-04 09:28:05 +0000 UTCyeah, it will be slowed down drastically
The Future Fragments Team
2015-02-03 19:34:30 +0000 UTCshe is a warrior :P not really a delicate person, haha. For 1) and 2), if you scroll down the questions here you should be able to find a complete list of what happens to her clothes, I'd write it all out again but I'm late for a doctor's appointment, haha
The Future Fragments Team
2015-02-03 19:34:12 +0000 UTCThe game feedback is really good, I like the animation. The "idle animation" look perfect with half the timing (maybe missing one or two frame to fit with every other animation). I think the jump animation is really good, but dont fit well with a full forward jump. Im really exited at seeing the next stuff, the whole project is so cool :)
Dal
2015-02-03 16:30:16 +0000 UTCThanks for sharing. I really like the overall quality of the character's design and animations. About the standing still animation though, maybe it will makes me feel differently when the speed gets fixed but I found her chest's movement kind of disturbing. I'll try looking at it in slow motion (...) when I get some time this week. Nice work though.
Elhea Nehlven
2015-02-03 13:00:14 +0000 UTCDon't mind all this "hands criticism", her palms looks funny when she stays still, it's looks ok when she jumps. Maybe not enough details for me. She looks nice, my regards to TriangulatePixels
Renaikaze
2015-02-03 11:22:03 +0000 UTCMhmm. Yeah, she wiggle-wiggle too fast. And her hands are a little... claw-like? dunno, maybe it's just me, but i would prefer them more delicate or change the way she holds them(thin(i hope u get what i mean)). And those chubby cheeks :). Nah, she's cute and all, i just don't know where else to watch as there is no "action" yet :) Speed of movement is good. Also 2 questions: 1) Clothes destroyable? 2) or enemies will just knock her down and have their way with her or there will be "grab" moves? or both?
Renaikaze
2015-02-03 11:11:27 +0000 UTC