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FutureFragments
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More info about the Ice Level

So as noted before, each level will have at least two "gimmicks", aka gameplay mechanics that the player will have to navigate or use effectively to beat the level.

In the Fire Level, this was the lava and the air vents;
In the Ice Level, this will take the form of icicles and reflective ice floors/walls.


Icicles will have multi-functionality;
- They can be knocked off the ceiling, dropping down and hitting enemies (or yourself, so be careful!)

- They can also drop down into bridges, blowing the bridge apart, revealing new pathways through the map

- Enemies can knock them off as well, so in some levels you'll need to keep them from doing so (or bait them into doing so!)

- Icicles will also be on walls, to make some levels dangerous to navigate


Reflective ice floors/walls will also have multi-functionality;

- They will reflect all "light" based projectiles (so physical things like ice cubes, etc. won't reflect off of it, but lasers and Talia's shots will reflect off of them)

- They will cause a sound when hit or stepped on; this sound can alert enemies, causing them to walk towards you, and in some cases, knock icicles off of walls or ceilings!

Comments

noooo way, we absolutely all agreed the "slippery platforms" mechanic is a terrible one and does nothing to enhance gameplay, and just outright frustrates almost anyone who has to deal with it etc. haha

The Future Fragments Team

Will there be a slippery platform like ice level in battletoads?

DrThrax

Looking back on it now, I think I could have phrased it more eloquently, but the original meaning has been found. Thanks, Verthanil!

Derrmann

Yeah, I figured it could be something of a mix between the two when I saw the comment. For example, an enemy which reflects your attacks and, in turn, puts you in a vulnerable state allowing for a sex event to occur when said reflection lands a hit. This would introduce the caution factor as you can't just attack an enemy such as this one willy-nilly without suffering consequences.

ah, when he said the flying demon's h-scene, i thought he meant the hypnotism thing, and so that's what i took it to be (mirrors that hypnotize you etc., plus the making the ice a place of caution etc.) if it was an enemy that reflects your attacks, we'll SORT of have an enemy like that, actually :D

The Future Fragments Team

I think he/she meant an enemy that has a mechanic which reflects your attacks depending on a set animation.

if you mean like an enemy that would pop out from the mirrors, while it's a good idea, we probably wouldn't do it just because we wouldn't want people to constantly fear moving forward or fear interacting with the environment :P

The Future Fragments Team

Ever thought of adding a reflection enemy? Similar to the flying demon's h-scene, etc, but would make ice a place of caution and additional awareness? Other than that, really exciting stuff here.

Derrmann

Man, no comments on this? :P

The Future Fragments Team


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