Also for anyone who just played v015 for the first time
Added 2017-01-04 00:30:31 +0000 UTCIf there was stuff in the demo you didn't like, please check out this post first to see the massive list of changes we'll be doing between v015 to v016 :)
https://www.patreon.com/posts/future-fragments-7498630
Comments
The Future Fragments Team
2017-01-13 13:15:42 +0000 UTC
2017-01-13 00:18:56 +0000 UTC
The Future Fragments Team
2017-01-12 18:34:11 +0000 UTC
2017-01-11 13:31:40 +0000 UTC
The Future Fragments Team
2017-01-11 08:25:23 +0000 UTC
2017-01-11 07:21:44 +0000 UTC
The Future Fragments Team
2017-01-10 09:10:44 +0000 UTC
2017-01-10 08:22:22 +0000 UTC
in v015 and v016 there won't be, as we're currently designing the cutscene editor while getting demos out (so it's gonna take a bit of time), but once that's in, we'll be able to do cutscenes aplenty!
The Future Fragments Team
2017-01-08 14:50:05 +0000 UTCAre there any cutscenes in v015 such as the one where you can "barter" with the grunt for intel?
2017-01-07 21:30:52 +0000 UTCThe boss fight will be in v016 :)
The Future Fragments Team
2017-01-04 06:04:37 +0000 UTCIs there currently a boss fight in v015, or is that going to be put in with the next update?
2017-01-04 05:29:18 +0000 UTCThere is at least one other enemy that's going to have a multiple partner animation, although they don't come around until the last stage of the game; for combinations of enemies, this is unlikely that we'll implement this, but it might be something we'd consider way down the line once the game's nearly complete :P Thanks for the praise and support!
The Future Fragments Team
2017-01-04 03:17:10 +0000 UTCA point of curiosity (and appreciation!): The short, bearded, club-wielding Celdost currently in the demo currently have THREE different animations for each stage of the stunned/knocked out states. First of all, I'm really impressed! Secondly, with that in mind I have three questions: are similar multiple-partner animations A) planned, and if so for any particular enemies in particular, and B) currently, in place and if so among which enemies? C) Combinations of enemies (as right now it seems only the same enemies "stack" so to speak)? thanks to all you devs for the promising game and communication!
Vis Cositii
2017-01-04 02:40:13 +0000 UTC