(Future Fragments) Future Fragments v0.41 Demo is available!
Added 2019-07-09 00:46:10 +0000 UTC
It's out! If you want to come talk to us or give feedback on Discord about it, the link to the Backer Discord is at https://discord.gg/puXrfSm (and you're free to talk about it on this post too, of course!)
And here's the demo link (bugs now fixed, shouldn't crash anymore):
https://mega.nz/#!vyoWwaTY!bDUZUQwU0st8nqfAKKU2RfCU2CtcvgxD7MT63A64fRc
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Looking for more demos of the game? Go here:
https://www.patreon.com/posts/25312021
Want to know why all the demos are standalone levels? Go here:
https://www.patreon.com/posts/reminder-for-9857925
Trying to run the game on OSx? Go here:
https://www.patreon.com/posts/how-to-play-on-8028274
Shhhhh im not skilled enough for it yet xD
Coffeedevil
2019-07-15 14:48:15 +0000 UTC
So the only set of custom maps completed so far is Jason Bill's set of maps; https://www.patreon.com/posts/20921197
No one else has submitted any custom maps yet unfortunately, but we'd love to have them and post them if anyone wants to!
(And it's not for lack of people in the editor tier; over 200 people over time have pledged to it and have the most recent editor :P)
The Future Fragments Team
2019-07-14 09:56:00 +0000 UTC
Where can someone find custom maps?
2019-07-12 01:53:08 +0000 UTC
Hey, here's the error (I think this is the one) in case you can't reproduce it.
FATAL ERROR in
action number 1
of Step Event0
for object oControlDynamic:
(null) argument 1 incorrect type (16777215) expecting a Number (YYGR)
called from - gml_Script_entity_apply_collision_horizontal (line 514)
called from - gml_Script_stage_specProj_update (line 233)
called from - gml_Script_stage_update (line 272)
called from - gml_Object_oControlDynamic_Step_0 (line 12)
2019-07-09 10:05:44 +0000 UTC
So the Ice Level already has multiple enemies that can get with Talia at once, but outside of that instance, we don't have plans for multiple enemies during gameplay to mix together like they do in The End (just due to the sheer extra amount of animation work that'd be).
For the full screen glitch, yeah, it's something we intend to fix in later builds, but we've put it off as it's a very small minority of players that have this issue, and the amount of time it'd take to fix it would be a decent amount, so we're going to do it when we sweep back over the game to bring everything up to par.
The Future Fragments Team
2019-07-09 08:03:18 +0000 UTC
I've got two questions. I loved that multiple enemies were able to grapple Talia, do you guys plan to do that for other levels (like fire and ice). also for the longest time there's been this glitch in full screen where when I go to the pause menu in full screen mode the top and bottom of the game starts flashing chaotically, is that a common problem the just hasn't been fixed yet?
Lux
2019-07-09 08:00:21 +0000 UTC
Oh yikes, them following you out of the area is intended, but not the game crashing! We'll fix that ASAP for next build :) thanks for telling us!
The Future Fragments Team
2019-07-09 01:50:51 +0000 UTC
Being a throw-away level i'm not sure if it really matters, however. If you enter the area with all four enemies and quickly leave, they follow you out of the realm. But if they should all grab you (for the game over) the game crashes.
2019-07-09 01:42:19 +0000 UTC