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FutureFragments
FutureFragments

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(Future Fragments) Progress Report #65

Because I was vomiting my guts up and pretty destroyed from a strep throat, as well as Triangulate needing to rework the visuals on one of the enemies, we're NOW going to re-submit the game to Steam on November 5th.

Just moving it by 4 days, but since the game is coming out on November 30th, that should still be more than enough time to get in.

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Also again, at launch, due to factors both that are our fault and factors out of our control, probably 15-20% of total voicework for the game will not be in at launch. Additionally, probably 20-30 cutscenes (out of literally 1,000+ cutscenes/variants) likely won't be in.

All the NSFW scenes will be in at launch, though. HOWEVER, it is extremely likely (but not guaranteed) that we'll be able to get 100% of voicework and scenes in before year's end, as mentioned before.

So you can view the first month or two of release as sort of a "soft launch" before everything is totally in before year's end voice-wise.

The game will be playable from beginning to end at launch with 95% of content in. All updates will be free, including DLC, bugfixes, polish, etc.

(Future Fragments) Progress Report #65

Comments

We'll have a questionnaire we'll be sending out to everyone who backed the game, asking where/how/what they want the key on, and such :)

The Future Fragments Team

Sorry to hear about the illness, step sucks. How do we get our hands on the full version after it launches. Will you have a separate link for patrons or a steam code to not be charged again?

Psycho4hire


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