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Hope//Punk - Version 0.84! 

Version 0.84! 

Fix list! And a big shout to the guys on the Ravens Nest discord for compiling all of these mistakes for me! 

Civilian Catalogues:

Minor fixes to some of the traits in the Civilian Catalogue.

Added vehicle speeds to civilian vehicles (They can now move?).

Traits:

Combined Cargo Space and Storage into one trait since... they did the same thing? Now it’s just Cargo Space. 

Lots of typos and a few minor changes to wording for clarity.

Tabbed in the resistances because they were ugly otherwise.

Shocking and Stunning now only last one turn because otherwise they’re very OP. 

Silent was adjusted to make player characters less impossible to detect.

Symbiotic no longer stacks infinitely. Stupid clever players making themselves immortal shall now be smited. 

Status Effects:

Added Blast as a status... doesn’t make a ton of sense, but it’s easier to reference it along with the other similar effects. It’s also on pg. 250(ish) but redundancy can’t hurt.

Changed the way Blast works a little to make it less OP.

Made Stealth a little clearer.

Tier Zero

Painstopper - Buffed!

Flashpop - Now throwable! Lol! Also, lasts until end of effected’s next turn

Molotov - Much stronger, twice the price.

Glue Grenade... I’mma just post it:

Thrown, 30 feet, Demolitions. Covers a 10 by 10 Feet zone in sticky foam. All targets within must beat an Evasion Check. DC = Player’s Demolition roll + relevant bonuses or be stuck unable to move until the end of their next turn. Targets in area lose 20 Feet of Movement next round. Lasts until end of combat.

Minor tweaks to:

Molotov, Smoke Canister, Glue Grenade, Screamer Grenade. 

Biohacker:

Consumables:

Buncha small typos and clarifications, plus:

Mutagen Syringe - nerfed

Spore Bomb - now has a DC.

Neurovirus Flask - Now has DC, and better wording

Modifications:

Bio-Flash - Added missing DC

Clown

Consumables:

Added some ranges to throwables, fixed a silly typo

Modifications:

Mostly typos and some small adjustments to wording for clarity.

Weapons:

Rubber Chicken is now Loud

Combat Medic

A couple of typos. Mostly small things. 

Modifications:

Numbing - Buffed a little.

Paralysis Coating - Slight nerf

Added a new modification:

REVIVE

Once per Combat, return an ally to life with 1HP and 1 remaining Wound.

Complex

Cyberware

180pts

>>This needs to exist somewhere. Might lower the price, but for now...

Armour:

Uh... two of them had identical stats? That wasn’t intended. WindSuit is now buffed but more expensive.

Crackshot

Consumables:

Grenades now have a blast radius, lol!

Typos~

Modifications:

Typos again.

Warp Shot - Price increased a smidge

Added three new Modifications to round the Catalogue off:

CHANCE TAKER

Once per combat, you can take a Chance before rolling to Hit. If the target is hit, multiply the damage by 1D4. 

Roll a D20. A result of 1-3 destroys the weapon used when taking a Chance and deals 1D12 damage to the user.

Complex

Ranged Weapons

80pts

>> Sounded like a cool idea? I love high-risk things like this.

GUNSLINGER CHIC

Adds the Off-Hand trait to a weapon, allowing it to be dual-wielded.

Simple

Ranged Weapons

60pts

>> I like Off-Hand, and no one in any of the playtests use it. Now there’s more ways to get it!

DEADMAN’S SONG

If you don’t move for an entire Round, your next attack against a Target that has already been hit gains +1 To Hit and deals +1 Damage. Stacking. All stacks are lost on moving.

Advanced

All Weapons

70pts

>> Someone’s going to base their build around this bullshit, I just know it. 

Gonna need to test these, so they might change by Version 0.85

Vehicles:

Mecha Horse’s non-existent gun can no longer deal damage???

Drone Operator

Consumables:

Typos all over!

Scramble Chaff - big buff + better wording

Modifications

Added two new ones:

WATCHMAN

As long as one Drone is active, you gain +1 to all Awareness Rolls in and out of Combat. Stacking.

Simple

Cyberware

40pts

>> More out-of-combat utility for the catalogue

SWITCH MOVE

Whenever an attack a Drone made kills an enemy you and all of your drones may make a free movement equal to half of your Movement.

Advanced

Cyberware

40pts

>> Drone Op could use more movement, I think. This is a neat way of doing that. Plus it’s great for swarms of melee drones!

The rest of the catalogue:

Typos

Cyberware: 

Drone Command Co-Processor - Buffed a smidge, price increased a smidge

Laser Lover

Text:

Typos!

Consumables:

Typos

Modifications:

Lots of missing Save DCs.

Flash Modulator - Lowered the cost

Cyberware: 

Overblaze Synapse - Giving a massive buff.

Ninja

Consumables:

Expanded Echo-Clone a lot. Fixed some typos

Modifications:

Blink - Expanded definition and use, added 10pts to cost. 

The rest:

Minor typos and fixes. Changed one gear name since it was shared with another Catalogue... oops?

Nomad

Typos

Might expand on this catalogue at another time, but for now... it works?

Pyromancer

Typos!

Modifications:

I might have to go back and look at the modification prices in this one, they’re super low.

Added a new modification:

ENGINE OF HATE

Whenever you apply Burning to an enemy, you gain +1 to Hit for all subsequent attacks that turn.

Complex

Cyberware

60pts

>>The goal is to reward strategic play, basically.

Strategist

Is a perfect baby that needed no fixing <3

Street Samurai

Typos

Walking Tank

Modifications:

SMOKESCREEN

Whenever you are hit from Range, you may deploy a 10 Feet radius Smokescreen around yourself as a Reaction providing cover for 1 Round.

Simple

Armour

30pts

>>Eh, just an idea I had?

Armour: 

Fixed some issues with Flying trait. 

Gameplay Section

Lots of little typos

Fixed the Critical Fail chart. Might expand on that one day? 

There’s a really unfortunate blank space on page 194 that I don’t have an easy solution for. So I used some of the Mecha Module art to fill the space? I’m not super happy with that, but it looks alright!

Opposition

A few typos got fixed here. Also, some of the explanations weren’t lined up with the new way things were laid out. So those were updates. 

The Non-alien NPC pages were updated as well! 

Mostly changed the way Save Rolls work for NPCs to make it simpler in-gameplay. 

Adjusted perception to make more sense in stealth gameplay. 

The Model Eight had its max-speed reduced because it had an ability that would let the Adult version move 120feet per turn underground.

The Model Nine gained a new attack ability.

Annnd that’s it! 

Going to be releasing a second, updated version of the Prestige Catalogue soon, but I’m really looking forward to slapping a Version One on the Core Rulebook and moving on to the Mecha Module! 

Thank you, everyone that’s played and had fun in my little universe! It’s been a massive source of joy to see people making characters and playing together!

Links:

https://ravensdagger.itch.io/hopepunk
https://www.drivethrurpg.com/en/product/536904/hope-punk


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