SamSuka
RavensDagger
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The Stray Cat Strut TTRPG - POLL!

Hi!

So, as some of you may have noticed, I started to put together an SCS TTRPG, but... well, I'm not that stupid. I realize that this isn't something for everyone, and it is a pretty big (but fun) time sink.

Basically, I'm here to ask your opinions in the form of a very fair and educational one-question poll.

The goal of this project is... uh... okay, so I really just wanna make my own TTRPG for fun, and it'll be a cool lore resource for fanfic writers too, I guess. But I'd also like to turn around and sell this thing and maybe make enough to recoup my art costs, which are already... higher than I'd like to admit, to b honest.

So, yeah, poll time!

Should I continue and produce a Tabletop Roleplaying game for SCS, with a few additional options!

Comments

As others have mentioned, the world/lore of your novels are as important as the novels themselves to many fans, so a well-written TTRPG will be full of stories and character/NPC/enemy examples that can further flesh out the SCS world. And hopefully, that will help the eventual adaptation into a highly successful SCS cinematic pentalogy and three seasons of an Amazon show!

Bespoker Bespoker

Making a ttrpg is great! It's a massive time sink to do right yourself though, so getting help is a good idea if you plan to take it further. I still voted to keep it a fun side thing, because you can always do more with it later

Gwendolyn Simmons-LaRose

Oh, and consider making a digital set available for online play. Put it in the steam workshop for digital players.

Eleeyah

If you can do the thing in a way that it's easy to mix with other TTRPGs, then you'll see more interest from any regular players beyond the SCS sphere. Especially if your art feels compatible. I would absolutely back a kickstarter, too.

Eleeyah

My thoughts are to focus on the system, content, lore and playtesting. Get it to where you're happy with the amount of content while working on the balance & feel while playing. Once all that's done then, pay for art and formating of a portion of the book, publish the Kickstarter using the completed sections as examples of the contents. Use the trick of setting a low initial goal to get the "funded in 24hr" so Kickstarter shares it to more people. Then use the money from the Kickstarter to finish the rest of the book and send it to print.

natwalk

So, if this ever gets to the Kickstarter phase, one backer idea would be to let there be a reward to let people suggest a Samurai for inclusion in the game. That could directly add to the art you already wanted, and it likely would add minimal-to-no bloat. Oh yeah, are you creating your system from scratch? Unless that's what you want to do, there are some great open-source/creative-commons systems around you could use and that might save you some work. Just an idea.

Thomas Heaton

When you’re ready, defined by whatever feels comfortable for you, definitely kickstart it to pay for extra art and initial printing costs! Give me more ways to give you money for your passion projects!

Nikhil Majumdar

Kickstarter, Time, Collect, Quality, Bare Bones, GURPS, Lore KICKSTARTER If you are interested in creating a game, I highly recommend taking your time and then kickstarting to afford fleshing it out with ➖quality materials like acid free paper➖Art➖Maps➖NPCs➖ Campaigns/ Adventure ideas ➖tokens➖etc. TIME It took decades to release ➖Girl Genius GURPS (Studio Foglio and Steve Jackson Games) ➖Lois McMaster Bujold’s Vorkosigan Saga Sourcebook and Roleplaying Game (Steve Jackson Games) Once you release a physical product you cannot go back in time and change the original release COLLECT Many of my friends collect games without intending to play them Some are too time consuming to play (Looking at you Shogun➖ Car Wars➖ ‘80s, and ‘90s, imported German board games and TTRPG➖ too many Sci Fi Fleet rules➖ etc.) Some are too niche (Looking at you Paranoia ➖Robert Aspin’s Myth Adventure Board game ➖ Toon based TTRPG➖ Ghostbusters ➖etc.) But it is fun reading the rules and owning the physical components QUALITY I have several TTRPG, that I never intend to play (Original edition Cyberpunk, TSR Star Frontiers, Traveler, etc. ) but I collected for ➖Art ➖Lore ➖Tokens (creatures, vehicles, characters, counters, map features, etc.) ➖Rule ideas (especially different dice systems like pools and divided dice) I can use in my TTRPG ➖Campaigns/ Adventure ideas ➖NPC ideas ➖Maps The better quality, all the above, the more likely I am to buy it BARE BONES Traveler is one of the most bare nones TTRPG that I own Similar to the original Chainmail books from TSR But Traveler first came out in 1979 Even Cheapass games had extensive artwork GURPS One advantage of GURPS, and the old d20 OGL (Private Capital ruins another jewel of my childhood), was games could be a supplement (example Girl Genius) with a huge library of compatible game products So your supplement could concentrate on your universe and not worry about rules for vehicles, or mass combat, etc. STAND ALONE Many stand alone TTRPG ➖Ghostbusters ➖Original Star Wars ➖etc. have wonky mechanics, too little depth, and are basically lore, and art, books Links Girl Genius GURPS (Studio Foglio and Steve Jackson Games ) ( https://www.sjgames.com/gurps/books/girlgenius/ ) Lois McMaster Bujold’s Vorkosigan Saga Sourcebook and Roleplaying Game (Steve Jackson Games) ( https://www.sjgames.com/gurps/books/vorkosigan/ ) 🎬

GryphonKnight

I'm honestly a bit more interested in the lore book aspect, but still 100% onboard with the project

Katieclysm

Back of t he napkin math suggests that it would cost about 3K for art, but that's... for not too much art. 6-10K is what it would cost to have about as much art as the average Cyberpunk or Lancer TTRPG book.

RavensDagger

I think comes down to costs for me. I would be interested in buying it or supporting it on kick starter, but I can't afford to pay what Wizard's of the Coast charge for their D&D books. So for me, as much as I love amazing artwork, I would prefer for the costs to be kept down.

Travis Sturdy

It's up to you (obviously) but I suggested no art. Write up the game, wrap your head around the mechanics, and spend as little (preferably nothing) on it as possible before committing. You can always ALWAYS add art to your work later. You can't exactly reclaim money paid for art. Game development operates in stages, and art is typically in the finishing touches stage.

Wizard Tim

A couple things ... I grew up in the early days of Palladium Books, who owned the rights to TMNT and Robotech, among others. There was also the West End Games Star Wars RPG. Even before I played my first TTRPG, just owning these books was great from a lore perspective, and that alone would give this value. Also, from a logistics standpoint, if you go the Kickstarter route, keep it simple, especially with stretch goals and physical items. Many a project has been brought low due to underestimating the work needed ... I'd rather it be a low-in-scope but reasonable project that succeeds

Thomas Heaton

I’m not and likely never will be a gamer; Table Top, Digital, or otherwise. But it’s clear you have a passion for this and it’s amazing to see. I almost wish I could, but my ADHD brain doesn’t work that way. I wish you well in this!

HikinBear

I'd back a kickstarter/backerkit. Even if I never found anyone to play it with I love collecting sourcebooks for people's TTRPG systems.

Bunny Waffles

I would love to play this system

Tiffany Miller

Yes make it if it makes you happy, but definitely kickstart it and hire on some additional help to flesh it all out. You already know you have a vibrant community of writers working in your universe, I'm confident you have a bunch of DMs who would love to work on a project like this.

Joshua Gunty

You should definitely do a Kickstarter, but only if doesn't harm your health or stress you out. Usually entire ttrpgs are made with teams of people. To be fair, most people can't write dozens of novels at the pace and quality you do so there's that. I think it's a good idea though! Maybe start with option 4 and then move to option 3 when it's more well defined?

elijah pickett

Fair! I think if I do make a kickstarter it'll be once the whole thing is complete, with stretch goals to add... modules and campaigns and extra Catalogues.

RavensDagger

I joined the patreon to be part of the TTRPG. I'm excited for it, but I don't know if it's worth dedicating a ton of resources to right now. Perhaps once it gets closer to completion, then it's time to get art assets and do the Kickstarter type stuff. Add parts when you feel inspired

Mattwandcow


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