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RavensDagger
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SCS TTRPG - Hope//Punk - Update Thirteen!

Update time!

Okay, so... I was a busy birbo since last time!

Added:

This weekend's Playtest might be cancelled :( I have some family stuff to attend on Saturday. But hey, more time to work on a finished version! I'm gonna keep plugging away at the GM section. There's no art in it, so it's faster as far as formatting goes!

Here's the pages for hacking so far:


Hopefully the DC system here makes sense? It might need a bit more explaining, but from the few tests I did, it seems logical?

The worse possible DC for a system that someone wants to hack is: A civilian system that the player is physically jacked into which was poorly-maintained: DC:4
The best system is: A samurai-owned system, connected blindly from afar, that's actively being observed: DC: 24

I think that's a reasonable range? I imagine that half the time GMs are just gonna assign a random DC anyway! ;3

SCS TTRPG - Hope//Punk - Update Thirteen!

Comments

Good point! I'm gonna try to come up with a way to have NPC 'hackers' that try to fight off the player. Maybe a list of potential bonus-action 'hacks' an NPC can do?

RavensDagger

The "counter hacking" comment brings up a question... is the player going to need hack-defense? Or are they basically unhackable due to their onboard AI? It's easy to justify either way, since Myalis is noted as older and more accomplished than many other Protector AIs. If all player AIs were on the same level, you'd barely even need a hacking skill at all.

Katieclysm


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