Update time!
Okay, so... I was a busy birbo since last time!
Added:
Bit more to the Roleplay section.
Switched a few things around in the Gameplay section
Started on the Nomad catalogue. Mostly done with the Modifications, but haven't gotten much further.
Added a loooot to the GM-guide.
REMOVED: Black ICE Evasion. The skill's just... not working out?
ADDED: Hacking. The skill was vague as heck, and now it's significantly more detailed and hopefully usable... also, hopefully kinda cool? (I still need to add a counter-hack system of some sort, to resist intrusions, but I think that's doable!)
This weekend's Playtest might be cancelled :( I have some family stuff to attend on Saturday. But hey, more time to work on a finished version! I'm gonna keep plugging away at the GM section. There's no art in it, so it's faster as far as formatting goes!
Here's the pages for hacking so far:



Hopefully the DC system here makes sense? It might need a bit more explaining, but from the few tests I did, it seems logical?
The worse possible DC for a system that someone wants to hack is: A civilian system that the player is physically jacked into which was poorly-maintained: DC:4
The best system is: A samurai-owned system, connected blindly from afar, that's actively being observed: DC: 24
I think that's a reasonable range? I imagine that half the time GMs are just gonna assign a random DC anyway! ;3
RavensDagger
2025-04-24 00:32:10 +0000 UTCKatieclysm
2025-04-23 17:54:25 +0000 UTC