SamSuka
Cornman8700
Cornman8700

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Patreon Plays Delver 7

Choose your first active skill!

There's a second poll again today so go vote in number 8 as well!

Last rounds we got the Subtle Skills evo for Mystical Magic. I didn't expect such a landslide there but it's a good pick.

Attributes were more contentious.

LCK was the clear winner with WIS at a respectable second place. Having mana and some situational awareness is always a good idea. However, there was technically a three-way tie between FOR, INT, and CHA. I placed my thumb on the scale with one vote for FOR to tiebreak because realistically a character's gotta have SOME Fortitude...

Right?

Then I thought about it some more. If you guys want to have a Delver with about as much bodily integrity as a freshly baked cake then who am I to stand in your way? There appears to be a group who wants to move into mental stats, so rather than leaving INT and CHA with nothing, I've decided to do the distribution across top 5 because of the tie. We were dealing with 5 level ups after all, so I think that's fine.

That gives us:

+6 FOR

+5 INT

+9 WIS

+5 CHA

+15 LCK

For a current attribute allocation of:

STR: 3

AGI: 1

SPD: 1

FOR: 8

INT: 6

WIS: 10

CHA: 6

LCK: 23

Before we get into attribute evolutions, we should go ahead and grab our first active skill. That might guide the direction the character is headed with their evos.

The first active skill is going to be basic, low-cost, and based on attunement, which is Mystical, so here's a selection of options.

SPELLS (Your current mana pool is 100)

Dispel

Action or Reaction (You have a number of reactions each round equal to 1 + the number of SPD evolutions you possess)

Variable mana

Mystical

You negate a spell effect you can perceive by spending an amount of mana equal to half the cost of that spell or the governing attribute of its caster (such as Intelligence, for example), whichever is higher.

Force Multiplier

Reaction

10 mana

Mystical

The attack roll of one spell you can perceive gains a bonus equal to twice your Mystical Magic skill level and becomes a Mystical attack. If the attack misses, the mana from this skill is refunded.

TECHNIQUES (Your current stamina pool is 80)

Mystic Weapon

Free Action

5 stamina + 5 stamina / turn

Mystical

You create a mystical copy of a weapon you have equipped, which floats about your person. Whenever you make an attack with the original weapon, repeat the attack against the same target using the copy as no action.

Shield Wall

Action

5 stamina

Mystical

You deploy a translucent wall in front of you that is up to ten feet tall and up to a number of feet wide equal to your Mystical skill level. This wall has HP equal to your Mystical skill level times your STR, and AoE effects cannot wrap around it.

You can allow entities and events, including magical effects, to pass through the wall freely if you so choose. You may only have 1 Shield Wall active per evolution you have in Mystical Magic at any given time (Minimum 1).

Comments

I think force multiplier would be good but Mystic weapon could also have some nice combos, although they might be a little too low level for that

Throh_goblin Lord


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