SamSuka
JB2A
JB2A

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JB2A - v0.5.8 Release

Dear patrons!

From the bottom of our hearts, thank you.
For your generosity, for your encouragements, for giving us a purpose and a place in the VTTRPG community, thank you.
Now let's play some... let's...uh, roll some dice!

- Contents of the release -

Particle Shape Burst

This project seems pretty flexible in terms of what shape we can add so if you have requests, feel free to message us and we'll give it a try.

Shield Bash, throw and return

This was requested a few times and has been in the back of our minds for a while now.
We're happy to finally indulge our shield-throwing fans out there!


Cast Shape

Another interesting approach to spell-casting initiation.
This one is unfortunately slightly harder to adapt to more complex shapes but it might be an oversight on our part. We'll keep digging.

Melee Attack - Magical Greatsword, Sickle and Battleaxe

A nice variation on the greatsword, which should please some of you as well as a new Sickle for your commoners or Druids and a cool-looking Battleaxe.



As always, you can check all the new assets by browsing through our Asset Viewer or read our Patchnotes.

Link to the Master Post

Link to the Token Animator Download Post (Epic and above only !)

Additional links

Thank you all so much! ❀️
Jules&Ben πŸ––

Comments

Yeah I figured and that's why I have it active anyways but the notification always annoys me, but I just now realised I can just declare it verified for myself and it does not pop up!

Alexander Jakimcio

Sure, I'll write it down so I don't forget :D It doesn't change anything though. They're just assets so it's compatible with any version, really

JB2A

I see, thank you! currently it is only verified for v10, will you update that at some some point?

Alexander Jakimcio

You mean the "extras" module? It's still its own thing and won't be part of our main one because it needs to remain accessible for free, due to licensing :)

JB2A

Is this one still it's own thing or has it been integrated in the main one, just like the free content?

Alexander Jakimcio

https://patreon.com/charity367?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=creatorshare_creator&utm_content=join_link

Automation Zidi

Thank you for the tip

Doug Lima

First, go to the master post: https://www.patreon.com/posts/56246490/ Then you have two choices. 1. Download the "Only New Stuff" zips for v0.5.5 to v0.5.6, v0.5.6 to v0.5.7, v0.5.7 to v0.5.8 and overwrite the files from each zip into your modules folder, in that order. OR 2. Copy the manifest link and paste it into FoundryVTT, same as the first time you installed our module. Bear in mind that using the manifest link will re-download our whole package (5GB+) and you need twice that in disk space. That's why we propose the "Only New Stuff" zips :D

JB2A

for those with v0.5.5, how do you update to v0.5.8?

Doug Lima

How so? I've just tested it on my side and it worked

JB2A

Manifest not working

Sean Langdon

I really like the particle burst examples...so many possibilities with these! I'm looking forward to see what else you come up with using this.

Rob Leonard


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