Currently in development, things are going well. All of Ayumi's level 4 training events and scenes are complete, her level 4 prison game is complete, and a random sex scene between Misaki and Yukako is complete. All new animated scenes are also in the game and working.
So far, all planned sex scenes are completed, and all that's left to do is a few conversations, advancing the questline for Bogthos in the new village and adding a new compliance level for the village, a few cutscenes, and a special event that will have two slightly different versions based on if you have Romanos in your army or not.
Now, let's talk about the poll results.
For Flavor interactions and scenes between harem members, and between them and other characters in the world, the winning option at 81% of the vote, was to have interactions be as extensive as possible. By the end of development, nearly every combination of characters interacting with each other, conversing with each other, and sex scenes between them will be explored, and put in the game. Characters will also interact with the world more, with them having events in certain settlements based on their compliance level, and certain characters based on story/quest progressions. The sex scene between Yukako and Misaki will also be the first of many between harem members. For those that don't want to sit through these sex scenes when walking around the castle, there will be an option in the player bedroom in the next update to enable and disable the scenes, and an option to be asked if you want to skip scenes as they show up, in case you want most of the scenes, but also want to skip certain ones. If the random conversations also become too much of an issue for traversing certain locations, I will also add in an option to skip them as well, or if possible, determine the chance for them to happen.
I will start adding in the first major set of random conversations and scenes in V0.2.5. There are many other things I will add in V0.2.5, but I'll save discussion about that for my post detailing development plans for V0.2.5 a few days after V0.2.4 has released, and I am certain no major bugs need to be fixed in it.
That's all for this week's development update. It is likely that next week will be the release of V0.2.4, but as usual, I won't say that for certain until the the files for V0.2.4 are uploaded, and scheduled to release.
That_One_Sloth
2024-03-20 19:22:11 +0000 UTCJay Canuck
2024-03-14 22:32:52 +0000 UTCPeter
2024-03-12 19:26:53 +0000 UTC