SamSuka
Horny Herring Studios
Horny Herring Studios

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Devlog 1

Hi everyone! Horny Herring project manager Mia here ❤️

I’ve seen a lot of love for our animations, and I’ve been thinking that I should start sharing a bit more about our process and what’s going on behind the scenes. We’d also like to hear from you about what’s working, what isn’t, and what you’d love to see more of. Don’t be shy - we’re always listening (even if we’re knee-deep in Blender files and caffeine). 💻☕

Latest: Zhu Yuan & Jane Doe

This one’s been a fun challenge! Especially with VR - our in-house animator’s been laser-focused on fixing scale and field of view issues. We’ve made a ton of adjustments to try to make things feel more natural and immersive, but I’d love to know: how does it feel compared to our previous animations? Any better? Too big? Too close? Let us know what’s working and what’s still wonky. Vote in the poll below, and let us know in the comments!

Animations for you to compare: https://mega.nz/folder/suUlyYbQ#Ohmq24cpr0hpCygyLxfG_A

What’s next?

There are a few irons in the fire! One of them is a collab we’re pretty excited about—we won’t say too much yet, but we hope it hits the right notes for you when it drops. 👀

There’s another thing we’re working on, but with that one we’re currently at… this stage. 

Yeah. It’s a mess of nodes, tangled keyframes, and broken dreams. Hopefully, you won’t recognize any of it by the time it’s finished 😅

Funscripts!

Good news: most of our animations now have Funscripts available! Big thanks to Shayuki for helping make that happen. We’re aiming to make these available for everything going forward. Sync away~

Animations currently out

See if you’ve missed anything!

Long animations

Short loops

... and finally -

Camera Angle Poll

We’re looking for the perfect VR camera angle. Which camera do you like better?

Comments

Hope you like the finished product as well 🥰

Zac

Noted!

Zac

Damn, that belly reverb looks fantastic. Loving seeing you guys cook.

Pawn

The Ahri one seemed to have the camera on the POV s chest rather than the head

Max


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