SamSuka
Battle Scar Maps
Battle Scar Maps

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Mystic Mountain Battle Map - Release

Greetings Adventurers!

We are traversing the end of 2024 and for November it'll be just that, the journey towards the end. Each map this month will be themed around travel. For our first release, we find ourselves crossing through a mountain scape where this close encounter could provide a devastating blow to your players. Death Knights will be getting a second battle map in Mystic Ridge, another close encounter map where an ambush by the enemy could deal a hectic scenario. Both of these maps also include a very mystic blue energy source that illuminates sections of the map. A nice little fragrance of mystery!

The Necromancer tier will be receiving a player handout depicting a first person view of the Mystic Ridge battle map! This tier will also be receiving a staff that holds a beautiful eagle at the head! This staff artwork comes with a transparent background so you can create your own homebrew item with it. Additionally, Necromancers will be getting a ready to use magic item with the staff in printable PDF format. The "Majestic Staff of the Eagle" is a very rare staff that will grant your players the sight and agility of the eagle! Additionally, this tier will be getting a BONUS release in a token for a Displacer Beast! Well I hope you all enjoy this week's releases and create some memorable experiences for your players! Until next time, roll on!


 
Barbarian Download


 
Death Knight Download


 
 
 
Necromancer Download

Mystic Mountain Battle Map - Release

Comments

This is only true if the maps are VTT only though. If this is a printout, you can put stuff on top of it. I’m using all virtual. But great work all in all.

Trevor Jones

Thank you for your feedback! I will certainly take that into consideration for future maps!

Battle Scar Maps

These look good, but constructive criticism, try updating maps to have more complex compositions than simply pretty looking flat pieces of land with some tall rocks around. Finding interesting ways players can interact with a map adds variety and fun to a map, and while your maps are awesome visually, they’re super basic from a game design perspective. Makes them less usable.

Trevor Jones


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