SamSuka
PixelPuddle
PixelPuddle

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Progress update: slime and flower ladies

Hey all!

tl;dr: pink slime lady animation done and flower lady animation close, more items/brewing, deep maze sub-region progress

Next update progress

🟦 Flower Lady

- She now has one more fight move: a ball of petals that moves slowly and pulls the player towards her on hit

- The core animation is basically done and I've already started 2/4 sub-animations (speeds etc)

- I've started drawing some telegraphing sprites so that her moves can be read better, I have to do 4 more.

- As she's the boss entity, I've done her boss room too and I'm mostly just fine-tuning how her fight moves work

🟦 Pink Slime Lady

Her animation is done now so I'm mostly just fine-tuning her movement and fight move logic

🟦 Level design

After the blocking-out I started last time, I've mostly replaced that with real environmental tiles now. I still need to flesh it out some more and hopefully add some more environmental art specific to this sub-region.

🟦 Quests

I've added the usual quests here: an entity clean-up quest, a boss challenge quest, and I'll be adding an arena quest. Ideally I'd also add another quest here that stands out from the usual, so I'm trying to come up with some ideas.

🟦 New minigame

I'm experimenting with an obstacle/timed course currently, but we'll see what it turns into.

⬜ Deep Maze arena

This hasn't been started yet

Misc

- The DLC-split work is mostly done - it feels complete but there are a few bugs here and there and I have to playtest it some more and hope I don't find any more bugs at the fringes

- Some entities can now move after defeat when an animation starts nearby

- I've fixed some player movement bugs. You can no longer do super jumps on the jump pad, but the upcoming up dash spell will achieve a similar thing. You can't spam slide anymore, there's a brief cooldown after each use. The riding cloud can now jump higher near walls and climb walls where you would otherwise be able to wall-jump to get up (narrow passages), but it needs some more fine-tuning before it's finished

- I've added two new potions: a pink potion, and a special entity summoning potion. For example, the Night Seeker doesn't always spawn but with the summoning potion effect she always spawns at night

- Brewing now suggests random secondary ingredients you can brew, making it easier to know which ingredients you need to pair

- A new blessing is in progress that makes animations only end when the end button is pressed, unlike now where animations enter a wind-down step that eventually auto-ends the animation. While it's active it will show a summoning circle spinning in the background

- Wave arenas used to cost money per round, but they now cost money per time the loot box is opened and have an Essence (money) transfer animation when you open it

- A new quest has been added for the Nurse NPC, and a second one is in progress too

- You now have an option to sleep at save altars to pass time until dusk or morning

That's it for this one! As usual, next one in about two weeks.

Progress update: slime and flower ladies

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