tl;dr: jungle mega arena done! New blessings, UFO entity started, farm started, and more!
If you're an Insider or above supporter check Discord for the download link and patch notes!
This arena will allow you to experiment with new blessings and spells without having to spend money changing your current loadout - your inventory is temporarily emptied and reset (until you leave again) but you can quickly find the loot you need. Every 10 waves you get to claim one permanent reward via the item dispenser next to the arena lady.
Do note that the Jungle Mega Arena is only a timed exclusive for Insiders, in a week or two it should be part of the public demo. But! Any content that is only available to Insiders will not be available in the demo edition of the Jungle Mega Arena - things like the Dress Ghost lady or Plant Spitter, sniper beam spell, and so on remain Insider content.
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The estimates in each section are guesstimates, and the work may take less or more time. We're currently 2 weeks in. (reset to 2 now that the Jungle Mega Arena progress entries are gone, that's about how much work has been done focusing on this next section)
I've begun the farm-section of the level and will hopefully get to focus more on the tree-tops section for the next progress update.
π¦ Plant Spitter entity (1-2 weeks)
Animation done!
Worked on sprites
More fight moves to-be-done
It's available in the Jungle Mega Arena right now! (in its unfinished state)
π¦ UFO / alien special/miniboss entity (1-2 weeks)
Animation done!
Two fight moves are in-progress, 4-5 in total planned.
π¦ Level design (1-2 weeks)
Worked on more art assets for the farm and tree tops
π¦ Farming / minigame (1-2 weeks)
Very early work, flower growing work begun
β¬ Spider lady entity (1-2 weeks)
β¬ NPC quest (1-2 weeks)
I added 5 and a half ish new Blessings. Recharge bless energy, super-speed on-demand, prevent animations from ending, and more. Old ones have also been tweaked, e.g. Spirit Walk is now distance-restricted but activates immediately. There's more work in progress here too!
Worked on some general optimizations - just generally reducing the amount of stuff that runs in the background and only loading it when it's necessary.
Added some more missing sound effects to Fort Gloom.
The robed ghost lady now should be less clingy - she instead lurks and tries to sneak up on you more frequently instead of mostly chasing.
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That's it for this update - as usual I'll aim for another progress update in two weeks