Well guys here is the first video of the modeling process for the new clothes, this is for the "High resolution" version of the clothes that I later use for the actual geometry that will be used for Izumi, I use this versions for several things like baking normal maps, ambient occlusion and dirt maps to help with the texturing process as well as a help to keep the clothes shape in case I need to make changes to the final geometry, this video is sped up 4 times normal speed, people that talk to me about this stuff know I always start with the panties lol, one reason is because it is fun and very simple to make, the other is because I like starting with the inner layers of clothes first to get an idea how far apart I have to make the next layer of clothing, I might post one or two videos of this series on youtube but the complete series will only be available here.
Ademar440
2020-05-27 19:23:32 +0000 UTCTakuya Sawatari
2020-05-27 19:16:40 +0000 UTCAdemar440
2020-05-27 19:05:00 +0000 UTCTakuya Sawatari
2020-05-27 19:00:13 +0000 UTCAdemar440
2020-05-27 18:19:49 +0000 UTCTakuya Sawatari
2020-05-27 17:49:31 +0000 UTC