SamSuka
Ademar440
Ademar440

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Casual clothes time lapse 01

 Well guys here is the first video of the modeling process for the new clothes, this is for the "High resolution" version of the clothes that I later use for the actual geometry that will be used for Izumi, I use this versions for several things like baking normal maps, ambient occlusion and dirt maps to help with the texturing process as well as a help to keep the clothes shape in case I need to make changes to the final geometry, this video is sped up 4 times normal speed, people that talk to me about this stuff know I always start with the panties lol, one reason is because it is fun and very simple to make, the other is because I like starting with the inner layers of clothes first to get an idea how far apart I have to make the next layer of clothing, I might post one or two videos of this series on youtube but the complete series will only be available here. 


Here is the video 



Casual clothes time lapse 01

Comments

Yes I think I've seen that method being used before, but I think that one is better suited for hard surfaces, the only time so far I've used edge tricks to make the normals do what I wanted is when I made the blade for Izumi's katana, by using auto smooth and marked sharp the edge of the blade, which pretty much just split the edge when I exported it but as long as I didn't have to split it while it was in blender form it was fine by me, but since almost everything I do is soft edged well I haven't had many opportunities to use other tricks, if I ever make a stage then that would change, I really want to test specular maps on N3+C or maybe I just should wait for N4+C.

Ademar440

Makes sense. Another method I've used for sharp edges on some parts is to add bevel weights and a bevel modifier (before subdivision) - so essentially the same method, but non-permanent. I sometimes do this when creases + sharp edges look too sharp and I don't want to permanently add extra edge loops.

Takuya Sawatari

Yes that is on purpose, creases are indeed much easier to use but I like better the results that support loops give me, mainly because I use this mesh later for map baking and it looks better this way even if it is extra work.

Ademar440

Btw, I noticed that you don't use subdivision creases for sharp corners, is that intentional? I sometimes use your method too and use extra edge loops, because it looks better for semi-sharp corners, but overall feel that creases are easier to work with.

Takuya Sawatari

Please don't lol you will die of alcohol poisoning and yes that add-on is a godsend, I found it last year after I finished the maid outfit and it saves a lot of time while trying to shape a mesh I make heavy use of it, now if only that cloth brush for sculpting was already on my hands, oh boy, I am getting spoiled.

Ademar440

I was shouting "set flow!" at my screen every time i saw you started selecting edge loops. One of the best add-ons. I should turn this into a drinking game if you release more timelapses, lol.

Takuya Sawatari


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