SamSuka
Ademar440
Ademar440

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It's just a Hug

New animation guys, this one is not a loop, although it is rather short, this one is an experimental motion that made use of a change I made to Izumi and Maran, for more details please read my post about Izumi's update, as usual you can find this in the "Unreleased content folder" as well as the updates to Izumi and Maran

It's just a Hug

Comments

You can use MikiMikuMoving to adjust motions that have many key frames with the use of bone layers, it is not a miracle solution but it does a nice work with motion adjustment.

Ademar440

I am trying hard (not enough), to port two characters of mine, to this motion. I tried adapting my characters to Izumi and Maran rig. Sadly only few bone positions can be manteined, so the animation become imprecise. So I decided to adapt the animation to my character. It was a total failment. I do not understand how you could mantain the precision of the insertion, while you are animating legs, arms and waist. And all of this manteining the motion fluidity. After several failment I decided to pass. Are there some suggestions you can give me? I really want my characters use this motion. Is there hypothetically a change to send you my characters to figure out a solution without wasting too much of your precious time? Thanks for you work. Roberto.


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