SamSuka
Ademar440
Ademar440

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Izumi 2.1 Update


Well, first I decided to bump it to 2.1 instead of 2.0.38 or something like that for a reason, there is a change that affected the whole model and that is that Izumi’s body has been re-centered, she was moved 0.3 units back, this will affect all motions but the effect is not that noticeable, however some of the sexy motions will be misaligned as a result, the solutions is simple, just by selecting all of the key frames of the Ik bones for the feet and center (or groove) and then adding -0.3 units in the z axis will solve the issue, I also re-centered the Kaat mod I made but in her case she was moved 0.4 units back, same method of fixing misalignment but she will need -0.4 units, although the only animation I’ve made with her modded model is the massage one and I already uploaded an updated version for the animation that has those corrections applied, this was just in case.

More changes

Alt textures now come in a separate archive file, said file is also in the “unreleased content folder”, there are also alt toon files for the textures, although some textures don’t need them, for such cases the alt toon files will not be added, for example the summer clothes have alt textures but the default toon files already work as they are so there is no alt toon for the summer clothes.

Izumi’s hair color is a bit different now, since I’ve seen quite a bit of pictures with PBR lighting where Izumi’s hair looks almost white, I decided to tweak her hair color a bit, the color is slightly different and is a bit more saturated than before

Her tongue has now 6 bones instead of 3 and the are all rotation only bones, previously the tongue had one rotation bone and 2 move bones that where meant to stretch the tongue, now the stretching is handled by a dedicated new morph, this put’s a limit on how much she can stretch her tongue but gives an even stretch among all of them, and even after using the morph the bones can still be used as normal since the morph for stretching the tongue is a bone morph and not a vertex one, which would cause problems after being enabled.

New eyes

Izumi’s old eyes had been there all the way since version 1, and now the new ones came with some changes, the old one where a bit of centered and gave me problems when I tried making morphs for them so I remade them, they have a new shape that is better centered and more rounded than the old ones, the anime highlights for her eyes are now a separate mesh and no longer part of the eye texture, this gave me the freedom to add morphs to the highlights to wobble or banish, her heart eyes are also new, the morph to make them appear changed from a vertex morph to a material morph and it has new morphs for resizing them, the shape of the hearts is, well let’s just say I think it looks better and they are hollow now and not solid anymore.

Izumi now has bones to control the entrance of her vag... and an..., weight painting corrections here and there, some of her morphs have been remade, some examples are, the “u”, “kiss” and “shocked look” and some others, but like I mentioned there are some new ones as well.

New Morphs

じ - Jii

Curl Tongue

Extend tongue

虹彩 - Iris Size

E H Off - Eye Highlights Off

E H Wobble - Eye Highlights Wobble

Heart E H size - Heart Eyes Horizontal size

Heart E V size - Heart Eyes Vertical size

I think this is everything that is on the pre-release version of 2.1 that is in the folders now, but the release has more changes that I am working on and have not been added yet, and for that reason the blend file in the folders has not been updated yet, it will be when 2.1 is finalized though.

Let me know what you think about Izumi’s new eyes though, in the mean time I will be making some new sexy animations like I mentioned in previous posts since the pole dance took quite a bit of time to make, I will also finish 2.1 and some videos wouldn’t hurt I think.

Izumi 2.1 Update Izumi 2.1 Update

Comments

"ew Morphs" entertained me for way longer than it should have.

DarigaazTheIgniter


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