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Ademar440
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Izumi 2.1

Well it took me longer than expected, well kinda, I expected those shorts to be difficult to make work, and they did not disappoint in that aspect, I had to make some compromises but they mostly work fine just a bit of clipping on the front if you twist her legs inward too much, also it seems I am getting better at making shoes, funny how that is, being the case that my city prides itself for making leather products, that would mean shoes most of the time but other things too, Izumi 2.1 has a few changes since the last pre-release, but the one that you might notice more than anything is that her eyes have been moved forward a bit, 0.04 units in fact, due to how deep the used to be, the gave the impression that she was always looking at the camera, I've even seen tutorials on how to do morphs for that in Iwara, so for the longest time I left them as they were, but that is no longer the case, she no longer has that effect, and I have to pay more attention how I animate her eyes, but with the new position, it is a bit more noticeable when she turns her eyes, just a bit though, textures and alt textures have been updated as well, so go and grab a copy, it is up early as unreleased content but the public release will be on the 26th, as always, Izumi will remain public, now it is time to start animation again for the next episode of the "Part Time Jobs" series.

Izumi 2.1 Izumi 2.1

Comments

I love this clothes,waiting for video

yitan1983

Izumi's eyes always following the camera did always bug me a little. I knew how to fix it (though not as an actual morph, just moving the iris bones manually in MMD), but it was a bit of a pain to do.

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