Hello! Today I'm talking a little more about my ideas and planning for the Lost Hope video.
Just as much as I love actually animating and thinking of the movement, choosing the cameras and how I want my feelings to come across is very enjoyable and relaxing. Sometimes I feel like I'm just being silly and overthinking things, like people will tell me "it's not that deep", "you're not supposed to be thinking too much about it", but more and more I notice that overthinking about characters and stories IS the part I like about it! So let me talk about it a bit. <3
It was actually thinking of the little emotional nuances of this video and what I wanted to be there, that I realized a big reason of why I couldn't enjoy Dawntrail, and why I enjoyed Shadowbringers immensely. I kinda feel like I can keep going on and on about these little details in what Ishikawa wrote in Shadowbringers, and how she directed the cutscene choices to match it, while I didn't feel like there were barely nuances like that in DT. HOWEVER I didn't mention in the video, but if you finished the DT MSQ: G'raha's reaction here and how he related to her feelings was actually inspired by what he says in one scene at the end that has to do with this. If you know, you know. That one was great! (and I have a guess of who probably wrote that...)
Of course I'm in no way close to being that good of a storyteller, but that's what I strive for in any video. I'm trying to tell stories, after all! I want every choice I make to have meaning, be it in a sad scene like this, or just a funny cute one. So I'm sharing some of things I was thinking about with this one. I hope you enjoy it!
Speaking of storytelling and the little details, I did mention the Cinema Therapy channel in the video. I've been binge watching them a lot lately! If you enjoy these kind of things, check them out! I specially enjoy when the filmmaker points out directing choices that make the scene enphasize the character's feelings. Like why the camera is in a certain position, how the lighting works, things like that. And it also makes me realize that, the more realistic the feelings of the characters are, the better the impact of a scene or character. Which is also something that I was reflecting about my opinion on Dawntrail: the situation doesn't have to be realistic, at all...but the character's feelings and actions feel odd when they're not.
Anyway, sorry for turning this into a rant again. I have a lottt of feelings I'm trying to be rational about. :x
Thank you for watching, and for your support! :)
Liz Ard
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