- Polycrunching & Adjustments (From 1.3Mil polys to 170k polys or below)
- modeling work on the model (door sills, interior work, etc)
- Texturing / UVMapping, Rendering Emissive, enhanced dials work.
- Making of custom badges for some highpoly objects (Grills and other parts)
- Baking of Normal maps of highpoly objects.
- (std Headlight housing, swb body changes etc..) Will be included with (Different changes, wheels, trim related changes, etc.....)
- Templating.
- LODs till L4
-AO Maps / Enhanced Dirtmaps
- Conversion
UPCOMING PROJECTS / PROJECT DEADLINE: 12th or 13th Aug

( Standard Headlight housing, SWB body changes, Window & No windows, Blacked out optional Rims etc..) Will be included with (Different changes, wheels, trim related changes, etc.....)
