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Palestra and Dreadlord Ascension weekly update

Palestra:

The next update will be a content and features update that will mostly focus on Reki with a special random event (with a CG) involving him and Souma. On top of that, there should be some outfits and maybe one or two small changes that I will test for the game if time allows :P. (Testing temperature changes like rain and a vendor to convert Credits into contest currencies)



Dreadlord:

Slow progress on DA this week since most of my time was spent on Palestra to finish up the update.


On the new combat progress, Threeclaws hit a big snag this week that will delay the new system for some time since Godot's native language (GDScript) isn't powerful enough to run a FE style combat and really lags out. This means he has to write the code in C++ which means it'll take some more time.


While this isn't much of a good news, it does allow me to create more assets for the maps and characters before the new system is introduced and I already started on that today.


Also, I did work on quite a few new characters to create a new futuristic world. I've been planning a few on the side, but this one is the first future/magic themed one. I'm posting some previews of the new characters I've started but I'm also blurring them out because they might change quite a lot as they're far from finished! xD Still, maybe you can make out a few things or guess what kind of world it is haha.




Palestra and Dreadlord Ascension weekly update Palestra and Dreadlord Ascension weekly update Palestra and Dreadlord Ascension weekly update

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