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Upscale Mercenary Guild Hall Map Pack!

Welcome to the Black Falcon Roost, an upscale mercenary guild hall that can be slotted inside the city's walls or somewhere in the country.

The Roost is home to the Black Falcons, a group of upper scale, well-trained and well-equipped mercenaries that hire out for top coin. While they are expensive, their reputation for being the best of the best precedes them, and they rarely struggle to deliver on their promise.

The Guild Hall includes [2] front entrances and several different chambers within. A legend has been included in the tier rewards and corresponds to the numbers listed below:

1. Member Entry - A large set of double doors upon the front of the building lead into the guild hall, normally flanked by a pair of guards wearing black tabards bearing the falcon's symbol. This entrance is normally reserved for Black Falcon mercenaries only.

2. Visitor Entry - A stout wooden door on the right side of the building leads into a spacious office, and is commonly known to be the visitor's entrance to the building.

3. Front Office - The front office is manned by a couple of mercenaries that greet potential customers, clients or another representatives and connect them with the appropriate member, officer or directly with the commander. There are chairs and benches for visitors to wait, while the appropriate contact comes out to receive them.

4. Common Room - The sprawling common room of the Black Falcons includes several tables, boards for shooting/throwing sport, ample supply of ale, and a warm hearth with comfortable furniture and the company cat, Talon.

5. Dining Hall - Behind a small section of wooden walls lay an expansive dining room with seating for 24, frequently including either the commander and officers or officer and enlisted men. Pictures hang upon the walls depicting the current and previous commanders, as well a banner of the company.

6. Small Study - A small study lay behind the dining hall, containing several bookshelves, scroll drawers and tables at which to conduct research and/or meet with academics. A warm hearth and comfortable couches offer a welcome environment for the head researcher of the outfit.

7. Kitchen - Always bustling with activity, the company's kitchen sports a wide variety of foods served daily to the mercenaries. One of the perks of being a Falcon is the higher class of fare, a fact not lost on potential recruits looking for work.

8. Storage Room - Serving as both a storage room for the company and the larder of the kitchen, this chamber is packed with crates, ale barrels, sacks of grain, boxes of produce and other such goods. A door leads into the kitchen, the common room, and into the adjoining stables.

9. Expansive Stables - The stables exists upon the west side of the guild hall, and has ample room for a company wagon and several horses. The company is often employed to escort goods from one place to another, so having access to a secure wagon and horses gives them a leg up in offering superior quality service to their customers.

10. Archery & Horse Yard - A small yard exists behind the stables, where the horses can be let out to roam and where some of the men train with the archery targets contained therein.

11. Well & Sparring Circle - A small yard exists behind the northern section of the guild hall, containing a well and a sparring circle, where members can train swordplay, wrestling and other tactics.

12. Lower Barracks - This orderly barracks contains 22 beds and houses the general enlisted men of the company. Sometimes being used by shifts of mercenaries, the beds are sometimes used by 2 or 3 mercenaries, though the accommodations are clean, warm and comfortable. A large table bearing the symbol of the Falcons provides ample seating room for eating, armor repair and maintaining one's gear.

13. Armory - The expansive armory contains several suits of armor, shields, gloves, helms and nearly every kind of weapon one could imagine. All are finely crafted and emblazoned with the sigil of the falcons.

14. Upper Barracks - This smaller barracks contains 11 beds, mostly dedicated to veterans and officers who have dedicated themselves to the company and proven their worth.

15. Commander's Office - The office of the Black Falcon Commander resides here, containing his desk, small library and chairs for officers, guests or the occasional recruit to meet in private.

16. Commander's Quarters - The commander's private quarters are located east of the office and is sectioned off from the rest of the general compound. Here, the commander can meet with personal friends and important guests, as well as have privacy to plan the company's next engagement.

17. Small Courtyard - This small courtyard provides a welcome, if unexpected, sense of nature and refinery among a traditionally rough and tumble outfit. A small tree, fountain and table greet more upper scale guests the Commander wishes to impress without dragging them through any of the common areas.

It could certainly be a mercenary guild, noble guard house, adventurer's guild or all manner of locations that might fit your world and narrative.

I've also attached an image if it being used in FoundryVTT, just to demonstrate the scale/scope of the spacing inside.

Tier Rewards will be sent out soon!

I hope you enjoy map and can find a place for it in your campaigns!

Upscale Mercenary Guild Hall Map Pack! Upscale Mercenary Guild Hall Map Pack! Upscale Mercenary Guild Hall Map Pack!

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