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Bandit Camp & Surrounding Wood Map Pack!

The download URL for the map files can be found in a following "Tier Rewards" post specific to your tier, or on the Pinned post on

The download URL for the map files can be found in a following "Tier Rewards" post specific to your tier, or on the Pinned post on the front page of the Patreon.

This Map Pack consists of a large-scale Bandit Camp and Surrounding Woods that is meant to be played on a 240 x 160 grid.

Intro Story

The tracks led to the northeast. Many of them.

Jhoril rose from his crouch and turned back to the party, "Yes, they came this way and headed through that copse ahead and around that bend."

Griggs flexed his fingers about the haft of his battle axe, "Finally! No more sneaking - it's slaying time!" Griggs took one might step forward before Jhoril's hand laid across his chest.

Jhoril lifted his hand and pointed toward the sky to the northeast. "Not so quick, Griggs, lest you sign our death sentence. See that there? Smoke..." Turning back toward Griggs, he continued, "...and where there's smoke, there's..."

Griggs blinked.

"Dinner."

Jhoril squinted for a moment and then said, "No, not dinner."

"Squinting."

Jhoril put a fist to his mouth and pursed his lips.

Griggs paused for a moment, then snapped his fingers. Jhoril looked up hopefully.

"Magic."

Jhoril lifted his hands silently before him, an exasperated expression taking root upon his face as he turned away and began walking southwest through the wood. Griggs reached a hand to his bald head, giving a quizzical scratch of his scalp.

Taking a step to follow Jhoril southwest, he shouted, "Dragons!?"

--

This battlemap is intended to be played on a 240 x 160 grid, providing a massive field of play for your party to explore or assault. The surrounding area contains several levels of stony ridges, a waterfall and river snaking its way southeast through the camp and bisecting the main camp from a smaller, secondary camp.

We have a great landscape scene, by Floris Roding:

And an example of the map itself:

Several wooden guard towers have been erected, as has a stout wooden wall to protect the growing camp. Smaller ridges line the southern expanse, marked by towers and sheltering a small logging camp at its base.

Multiple entrances. Multiple exits. Elevation. Cover. And tons of room for people to make good use of tactics involving bow ranges, spell ranges, stealth, swimming, climbing and other potential shenanigans.

If you don't happen to be running a campaign with a bandit camp, this could also easily be a starting village, logging village or other similar place within your game world that has nothing to do with bandits.

I've attached a Watermarked version at the end of the post.

I hope you can create all kinds of great stories with it!

Bandit Camp & Surrounding Wood Map Pack! Bandit Camp & Surrounding Wood Map Pack!

Comments

Ran this on Sunday. Our Drakewarden ranger's backstory was that he was separated from his drake before they could bond; the drake was kidnapped by bandits. He gathered up some allies and they went hunting! They opted to approach from the northwest after scouting with the warlock's familiar in hawk form. I was ready for them to do whatever; they instead went with a pure stealth advance. The sorcerer cast Invisibility on the drakewarden, who snuck in and crossed the whole camp all the way to the loot cave in the far east. But upon finding his drake, locked in a cage behind a barred door, he wasn't strong enough to get the door open himself. (He was a halfling.) So he went back to the party. They recast Invisibility on him and the warlock joined him Disguised as one of the lookouts. Waltzed in the camp, telling the lookouts in the tower he'd been sent out from his post below to check on something. They made it almost all the way to the loot cave when a bandit asked the disguised warlock why he wasn't at his post. The warlock complained about wanting lamb for dinner, and unfortunately the person he was complaining to... was the bandit leader, who began to berate him and then marched him into the loot cave to lock him up without any dinner! But once he was behind the barred door, the warlock was able to get the cage open, the ranger touched the drake, and then the ranger ran back to the party and summoned his drake! The noise of freeing the drake attracted the bandit leader again. The leader watched the drake fade away and then the warlock Misty Stepped out and a chase started across the whole camp! The warlock got out of view around a bend in the canyon, cast Disguise Self, and then pulled a "He went that way, boss!" Pointing the bandit leader to some trees and tents. The warlock finally escaped across the river, crossbow bolts raining down around him, climbed the ladder, and the party met up at their agreed upon place. Rescue complete!

E. T. Young

Thinking of using this in place of the bandit camp map from Hoard of the Dragon Queen. This is way more engaging, with so many more options for sneaking and trickery.

J. T. Rador


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