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Write a Custom Artifact - Community Contest!

[Art by Steven Bell]

We'll have another Custom Artifact Contest for December!

How does it work?

If you would like to submit an artifact or relic for consideration, please write a 2-3 sentence summary of the piece background, and a one sentence description of the artifact or relic and submit that as a reply.

Once we have all submissions, I will put those into a poll and have the community vote on the one they'd like to see illustrated most that month!

Here's an example template.

Using the image above, here would be my submission.

The Deadstone. This rough cut amethyst stands above one foot in height with dark purple hues and the greenish image of a trapped soul screaming from within. The Deadstone is a powerful artifact that holds the soul of a captured necromancer. It was plunged into his heart as he died, capturing his soul as it escaped his body and disallowing the body to be raised/restored through any curative magics. Only a powerful spell or force could break the enchantment and free the soul.

So, post your submission(s) over the week, and I will put them up for voting on Friday night (12/9)!

The winning submission will be provided to an artist to illustrate, which will then be released to the community for use!

Write a Custom Artifact - Community Contest!

Comments

The Grimoire Taldanis. This tome is bound in blackened leather, and when first discovered is held closed by a thick clasp, and wrapped in delicate chains. At its full size, the book is roughly 10x14 inches, and several inches thick, but a wizard who attunes to it can cause it to magically shrink to their desired size. This grimoire was once the spellbook of a powerful archmage. It contains a copy of that mage's consciousness and personality, which goes by the name Taldanis, but retains no memories of ever being more than a book. A wizard attuned to this item can use it as their own spellbook, and the chains that bound it shut, once removed, can be worn as a bracelet/ring set, and used as a spellcasting focus. The grimoire contains several powerful [necromancy/conjuration/transmutation] spells, and the attuned user can cast these spells by expending their own vitality instead of [spell slots/magical energy] Taldanis can also, with a small donation of vitality, create and maintain a telepathic link between several creatures. He also absorbs information from any written text within 30 feet of him, though the user may not be aware of this.

Adrian Orlando

Olidammara's Traveling Piano Wondrous item, rare (requires attunement) (variation of an Instrument of the Bards) A small fabric roll about 3 feet long when extended depicts a colorful set of piano keys. Once attuned to this item, you select the phrase to utter that will activate it. Much like Oliddammarra who this item was inspired by, this roll is not as it seems. Speaking your chosen phrase causes it to meld to any flat surface it is laid out upon. The painted keys become real just like the ivory of a real piano. When playing this instrument, you can almost feel the vibration of the hammer striking the strings as a beautiful melody pours out of it. Speaking the phrase again to end the effect, returning it to it's original form that can easily be rolled and stored in your backpack. Olidammara's followers created this item in his honor, and as such it possesses additional properties beyond it's ability to transform into a piano. Known for his magical mask that allowed him to take any form, his instrument could conjure illusions and shape the emotions of those who listen to its sounds as if they were moist clay. If you play the traveling piano for at least one minute, you gain advantage on Performance, Persuasion and Deception ability checks for the following hour. Additionally, when anyone making a Wisdom or Charisma saving throw against one your spell effects, they have disadvantage. This ability can be used once per day and resets once you finish a long rest. Once per day this item allows you to cast Major Image and Suggestion without using a spell slot.

DestructoGrrl

Highbell's Flamir: A thin, wave-bladed sword forged from enchanted silver. Three small acorn-shaped bells dangle from the hilt, which is encased in a series of dyed leather straps, shading from pink to dark purple and marred by acid burns. This beautiful flamir was once the symbol of royalty, used by an ancient ruler to strike down the draconic forces threatening their homeland. In a final confrontation with a black greatwyrm, the dying dragon cursed the blade to turn against its wielder, causing the spirit within to turn bloodthirsty and cruel. The last king died with the hilt buried within the acid-scarred flesh of his right hand, crumbling fingers clenched tight around the ruinous blade.

Bistreblack

Dragon head flail of the kobolds: a piece of Adamantine that naturally looks vaguely like the head of a dragon. Found by a tribe of subjugated kobolds and worshiped as a dragon icon. When a mighty dragonborn warrior appeared and freed them from servitude they turned it into a flail attached to a crude kobold chain and handle. When you score a critical hit with the flail it casts the dragonborn's breath weapon at no cost as part of the hit and inspires any Kobolds that can see it.

James P

The Mirror of Lost Doubts. A simple but elegant mirror that looks unremarkable except for the sheer unspoilt brilliance of the reflection it provides. It is often placed as the last trap, protecting a room or a treasure To stare into the mirror, is to feel all your most troublesome self-doubts removed and a weight lifted from your shoulders. A peace and tranquillity like you have never known.....only to be replaced by the doubts of the previous person to gaze into the mirror. Their own twisting, nagging self doubt reflected back into your mind, alien, unknown and terrifying...enough to drive someone mad.

Bryan Stevenson


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