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Meadwagon Shops for Sesssion Zero Map Pack!

Illustration by Ken Boledo

Session Zero is a very important and useful part of every campaign. It's where characters are sometimes generated. It's where house rules are agreed upon. It's where DM's and Players (hope to) agree on expectations for how the game/campaign is going to proceed.

For some, it can also be the first time everyone is being introduced to a Virtual Table Top environment, or is transitioning away from TOTM (Theater of the Mind).

To download the Map Pack, please click on your Tier link below and the download URL will be listed there in map release order.

Tier 1 - https://www.patreon.com/posts/tier-1-dungeon-81146477

Tier 2 - https://www.patreon.com/posts/tier-2-world-map-81312503

Tier 3 - https://www.patreon.com/posts/tier-3-master-87793681

Tier 4 - https://www.patreon.com/posts/tier-4-master-87797001

For some, this can be a daunting and intimidating experience, while others find the new ability to visualize everything extremely exciting and rewarding. Session Zero can sometimes include building up your character in your VTT of choice and, perhaps, walking through some "first steps" with regards to using a map, moving your tokens and rolling some dice.

Toward that end, I've created a variant of the Meadwagon city map with a large Tavern (the Meadwagon) and included 22 unique shops to support your party walking around and buying its starting equipment, as well as returning to as you level up to repair items, search for ingredients, sell off loot and purchase more expensive gear!

The map contains the following shops:

  1. Butcher

  2. Baker (no Candlestick Maker)

  3. Moneylender

  4. Herbalist

  5. Barber & Doctor

  6. Furrier

  7. Woodworker

  8. Leatherworker

  9. Armory & Smith

  10. Weapon Shop

  11. Book Shop

  12. Magic Shop

  13. Mason

  14. Painter's Shop

  15. Music Shop

  16. Weaver

  17. Jewelry & Fine Goods

  18. Potion & Alchemy Shop

  19. Pet Shop

  20. Brewery

  21. General Store

  22. Tailor

If you would like your party to have a lasting relationship with a given NPC merchant, or work with a particular store, or provide quests/missions from vendors looking for rare components, materials or ingredients, then this map would be great for that!

I hope you enjoy it!

Meadwagon Shops for Sesssion Zero Map Pack! Meadwagon Shops for Sesssion Zero Map Pack!

Comments

I could never get the dd2vtt copied into roll20.

Victor Gonzalez

If you want to email it to morvoldpress@yahoo.com, I'd be happy to toss it into the pack. =)

Jeff Todd

I created a legend based on the roof tile numbers 1. Music Shop 2. Tailor 3. Leatherworker 4. Outhhouse 5. Painter's Shop 6. Woodworker 7. Furrier 8. Butcher 9. Barber & Doctor 10. Weaver 11. Potion & Alchemy Shop 12. Ruined Lodging 13. Jewelry & Fine Goods 14. Lodging 15. Lodging 16. Moneylender 17. Lodging 18. Pet Shop 19. Lodging 20. Lodging 21. Brewery 22. Lodging 23. Lodging 24. Wharehouse 25. General Store 26. Armory & Smith 27. Weapon Shop & Lodging 28. Magic Shop 29. Book Shop 30. Herbalist 31. Tavern 32. Mason 33. Baker I also have a JPG of the may with the numbers, but I wouldn't want to share that without permission.

Jacob Smith

TL;DR This would be awesome! I was going to suggest that, but didn't want to seem too forward. But since you've opened the door... :-) Excuse the length of the reply, but I've literally had this conversation with like 5 creators now so I can sum all of the ideas up and save some time. A few other creators do exactly this (Joe and Sarah from Heroic Maps for example), but not on every map, but where it makes sense. Other creators do it all the time, and assuming your layers are setup to support it, it's trivial to do. Naturally, it increases download size. However, since you've already moved to Google Drive and are avoiding Patreon's terrible file distribution, the #1 thing preventing you from adopting this you've already avoided. :-) At a minimum, you could just start including overlays of the structures w/ interiors. That would be huge, and that won't increase download size much (which, again doesn't really matter b/c you've already solved the biggest issue with that). However, hear me out... :-) If you've already got Roofs on one Layer (clearly you do), Interiors on another separate from your terrain/roads/geography (clearly you do if you're considering this), then you're already setup for an IDEAL VTT export scenario...as you already have minimum 3 layers. IMO the most flexible and time-saving approach includes what you have today: - base map, interiors shown, with DVTT of this - individual roof tiles Then the following new thing at a minimum: - individual interior tiles for the buildings Then the following would be really, Really, REALLY nice to have: :-) - map-sized PNG of just the entire interiors layer, unsliced. - map-sized PNG of just roof layer, unsliced - a clean map with no interior structures, no roofs (just terrain, roads, trees, geographic features, etc.). Basically, an export of EVERYTHING else, with the Interiors and Roofs turned off. BONUS: a map-sized PNG of just foliage layer if you have one. In this case, the clean map would NOT have this layer included. So, two maps: interiors, and clean. But, PNG exports of interiors layer, and roofs layer, both as a monolith, and sliced into individual pieces. And, as a bonus, foliage layer PNG monolith (and that is not in the base clean map if so). Bingo Bango Bongo. That's the max-flex solution. That's maximum flexibility and reusability, and it can all be easily reassembled in VTT. That's the makings of everything you could possibly want to do, and do it all in VTT, without having to fire up image editing software. Furthermore, it won't really increase download size *that* much. How? You already provide the overlays in ONE RESOLUTION only. Furthermore, the individual pieces in one resolution will be very, very small compared to the entire maps in multiple resolutions and especially the girthy DVTT. So it's a not of new files by number, but I don't see it making the .zip's all that much bigger. Yes. you will be adding a new base map, BUT, it will have FAR less detail, which means it will compress MUCH better. It should be significantly smaller depending on your terrain detail and number of colors in it. With interiors gone, and possibly foliage as well, it'll be much smaller. Let me know if any questions. And, again apologies for the length. But if you were already considering slicing out another layer, I wanted to throw out this idea. I certainly understand if you think this is taking things too far. At a minimum, getting interiors alone would be great. But, having a clean map is amazing (which is why Tom Cartos and Venatus both provide one, for example). And, having a monolithic layer PNG for the layers that were NOT included in the clean export then gives you best of both worlds. You can then build-back-better, and quickly. :-P

Ryan Rogers

Awesome

Last Phoenix

Toward that effect -- I've also thought about taking maps like these and isolating all of the interiors to make into tiles, so that you could just have a huge list of bedrooms, shops, blacksmiths and other similar locations as tiles you could drop in any city, anywhere that you just cover with a roof the same size.

Jeff Todd

Downloaded, everything looks great. I especially like the approach us making it 4 separate blocks, which in theory can be further subdivided. That makes it very simple to lift and shift parts of it into a city that already has a fixed layout and doesn't really accommodate the entire large square map. When I see a map like this, I don't just see the content. I see a map which is a completed puzzle of jigsaw pieces, and with a minor bit of editing, I can extract those pieces and use them elsewhere. In this case, I see 7 pieces. 2 of which are square, and 5 of which are irregular: https://ibb.co/5sqsPQc In addition to presenting a more appealing layout, it makes the entire map more reusable. Kudos!

Ryan Rogers

Everything is sent out now! Let me know, if you don't see something. =)

Jeff Todd

Thanks, yes I noticed the front page wasn't updated. :-P

Ryan Rogers

No, the rooftops aren't higher tier. The images included in this post are just meant to be "examples" for people seeing this post. There is a separate post that will have a URL to a download of the ZIP file containing everything. =) It is coming in a few minutes.

Jeff Todd

Seconded on the roofs! Are they part of a higher tier? I remember there was somebody I support here on Patreon who had roofs but they were only in a higher tier, don't recall off hand who that was though. :-)

Ryan Rogers

Yes! I am including the Rooftop Tiles, as well; as a tile for the 2nd Floor of the Tavern!

Jeff Todd

Do you include the roofs for the shops? The way foundry uses walls to cast shadows hides so much of your awesome maps. If the roofs existed as tiles one could add them to the map using the levels module to make the map even more immersive.

Last Phoenix


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