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Battle Map | THIEVES' GUILD

Nestled in the heart of the city is the stronghold of one of the leaders of the infamous Thieves' Guild. Protected by a small army of vicious thugs, silent assassins and quick-fingered pick-pockets, they have eyes and ears everywhere.

Whether your players wish to treat with a leader of the Thieves' Guild, find themselves captured and drug to their lair, or are planning a cunning assault, this battle map should help immerse your players and give you (the DM) creative ideas for the many personalities comprising the Guild's members and leadership.

Features include a Front Office, Poisoner's Quarters, Armory, Barracks for New Members, Personal Quarters for Full Members, Kitchen, Storage, Latrines, Guard Stations, Bookeeper's Office & the Vault, Guild Leader's Chambers and Lieutenant's Chambers, and the Great Guild Hall -- featuring the skulls of those that have tried to rise against the Guild and failed in their pursuit.

This post provides an Optimal Hi-Rez JPG, Gridded/Ungridded VTT files and Gridded/Ungridded 5MB JPGs for Roll20.

Tier 2 & 3 Members will have additional rewards sent to them!

Enjoy!

Battle Map | THIEVES' GUILD Battle Map | THIEVES' GUILD Battle Map | THIEVES' GUILD Battle Map | THIEVES' GUILD

Comments

Many thanks for this awesome map! The GridSmall Version is extremely helpful for printing and playing on.

Sebastian Geers

I know that a lot of people have been asking the DD creator(s) to add modern and sci-fi assets. If they ever get around to making a decent amount of them, I would definitely try my hand at making something for that arena!

Jeff Todd

I have been on a roll subbing VTT map makers on Patreon. Your work is some of the best tbh, and you also give the VTT file which makes Foundry importing a cinch. I saw your work on Reddit and had to stop by and support ya. They only thing I could think to request is Sci-Fi/Star Wars maps but you knock fantasy maps out of the ******** park friend! But this map is great as is your others, keep up the good work and take as long as you need :)

Austin W

The primary thing that slows me down is not knowing what I want to do -- not knowing the flow of the building, or the purpose of the rooms. Once I can get a sense of what each room is supposed to represent, then the pieces start to fall into place very quickly. It was several hours today though, but I am happy with it!

Jeff Todd

You made that fast! Nice work. Also on the VTT files.

Austin W


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