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Cragmaw Castle Map Pack! [44 x 32]

After many days of wrestling with the many circles, 5' thick walls and styling to maintain the look, feel and atmosphere of the original work by Mike Schley, I'm happy to announce the release of the  Cragmaw Castle Map Pack!

This Map Pack contains [3] different maps:

1. Cragmaw Castle (Ruined), as written/presented in Lost Mine of Phandelver.

2. Restored Cragmaw Castle (1st Floor)

3. Restored Cragmaw Castle (2nd Floor)

The Restored Cragmaw Castle was done in response to the many DMs who showed an interest in their parties wanting to occupy and restore Cragmaw Castle after retaking it from its inhabitants. The Castle contains [2] Floors (and will eventually feature a Lower Level that will be released for free at a later date).

The 1st Floor contains:

Main Entry/Terrace & Front Gate.

Armory (SW corner) to arm your castle defenses.

Guard Barracks (NW corner) for your NPC hirelings, followers or guards to man the keep and keep a watch on things in your absence.

Chapel (North side) for your cleric, paladins and/or religious members of the faith to worship, pray and seek guidance.

Dining Hall (Center) to entertain guests, celebrate and relax amidst adventures.

Kitchen (East side) to serve up all the delicious vittles your hungry party needs as they adventure through your world/adventure.

Granary/Buttery  (SE Corner) to house supplies for the castle, ale for the fighting   men/women, and I added a stairway in case people would like to have a   cellar and/or lower level for some other reason. Perhaps it was   discovered when renovations began (for now, a cellar, but someone may   discover behind a crumbling wall, there's more to be discovered).

War Room (North Side) to hold discussions on campaigns, conquest, adventures and missions for the party or the castle.

Commander's Quarters  (NE Corner) to house a pivotal PC or NPC that manages the day-to-day  of  the castle defenses, while most of the class-themed party's quarters   will be located upstairs on the 2nd Floor. Contains a front office,   bedroom and private bathroom.

The 2nd Floor contains:

Murder Holes (Above Western Terrace) - the castle has 4 trapdoors that can be opened  to reveal the terrace below for throwing stones or firing arrows. It  also has a grate through which boiling oil can be poured.

Library (NW Corner) - an expansive library with several tables, many books, a  few relics and an optional magic circle. Low level parties might have it  as a decoration while high-level parties may use it for teleportation  or other purposes.

Servant's Quarters (NE Corner) - a small set of bunk beds for the servants of the castle,  who can tend the baths, restrooms and other jobs in the castle proper.

Baths (NE Corner) - a set of tubs to accommodate baths, with a drain dumping water to the exterior of the castle.

Guild/Clan Hall (Center) - a large hall with a roaring fire, comfortable seating, game  table, throwing knife targets, books, wine and, of course, the optional  green dragon head mounted upon the wall.

Warrior's Chamber (North - Right) - designed to accommodate fighters, barbarians or other  martial classes, the bedroom features weapon racks, sword display, suit  of armor, barrel of ale, and a distinct lack of desk space.

Rogue's Chamber (North - Left) - designed to accommodate rogues, assassins, burglars  and the like, the bedroom features a lockpicking station, weapon  poisoning table, comfortable accommodations and stylish decor.

Bard's Chamber (Middle - Right) - designed to accommodate bards, rogues or anyone with  style, grace and a taste for music. The bedroom features a large bed,  several pictures (of you, of course), comfortable couches for playing  with friends, ample wine and a bit of intellectual work on the desk to  prove you aren't just ALL good looks and snappy comments.

Paladin's Chamber (SW Corner) - designed to accommodate paladins, clerics or other  clergy, the bedroom features a lit shrine to fighting deity, sword and  shield display, bookshelves for study, and a desk for some light reading  or research.

Wizard's Chamber (SE Corner) - designed to accommodate wizards, sorcerers, warlocks and  the like, the bedroom features many bookshelves, spell book upon a large  desk etched with magical runes/symbols, a magical fire by which to  read, and a few items of interest sprinkled about the shelving,  including a wizard's staff.

Tier 3 Features Day/Night Variants and 300 PPI Gridded Images for Printing!

I've attached free images of each map here to comply with the Fan Content Policy from Wizards of the Coast. 

If you are not a Patron and would like better/more file options (5MB JPG for Roll20, 10MB for Roll20 Paid, VTT for Foundry and 300 PPI JPG for Print), consider joining the Patreon and get ALL of our maps! =)

“Cragmaw Castle Map Pack is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of  the materials used are property of Wizards of the Coast. ©Wizards of the  Coast LLC.”

I hope you enjoy the maps and would love to hear of your adventures!

Feel free to reach out with any questions or comments!

Best,

Jeff @ Morvold


Cragmaw Castle Map Pack! [44 x 32] Cragmaw Castle Map Pack! [44 x 32] Cragmaw Castle Map Pack! [44 x 32] Cragmaw Castle Map Pack! [44 x 32]

Comments

would love to see a 3rd level (the top of the towers) Thanks for all your hard work. Worth paying for. Truth be told. You are my first patreon!

SARGE FIFTH

Thanks for the feedback! I will definitely see about making some of those changes to make the map better!

Jeff Todd

I absolutely love this version of Cragmaw Castle! Your artwork is excellent and my players prefer it even to the original maps by the talented Mike Schley. However, I did notice two things: 1. Just like with the map by Mike Schley, it contains a very identifiable path to the concealed door on the north side of the castle. Wish there was a version of the map that didn't have the path because players are immensely drawn to the exact location of the concealed door. It really negates the need for a "DC15" perception check required to locate the "footpath leading up to the hidden entrance." 2. The door is missing from the west wall of Area 8, Dark Hall. No big deal, I'm just going to make it a secret door.

Chris Sanz-Agero


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