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DoIP Map | Umbrage Hill - Coming Soon!

I'm excited to say that the first Dragon of Icespire Peak map will be coming soon, which is my interpretation of Umbrage Hill.

This map release will potentially feature something new -- instead of 3 large maps, where the only difference is a floor of the mill, there could be one large map and 2 assets representing the other [2] floors, so that you can simply place that asset over the original tower when you party moves up/down.

I want to understand, however, if this will meet all of your needs, or if there are use cases that would still benefit from 3 separate large maps, so I will putting up a poll shortly for people to vote on what they'd like to see most.

Thanks!

Jeff @ Morvold

DoIP Map | Umbrage Hill - Coming Soon! DoIP Map | Umbrage Hill - Coming Soon! DoIP Map | Umbrage Hill - Coming Soon!

Comments

Ah, I should have read your posts in order. So, relating to my comment on your poll - this would be an example where the PNG layers would be far far better than individual .vtt files. Because the "layers" are small compared to the rest of the map. I could set the walls and light sources based on the lowest level and my players can just use their imagination for any barriers/walls on the upper levels when I toggled visibility on.

Ryan

I figured out how to do this easily, so I will include this as an option -- if you guys don't mind gigantic file downloads. ;)

Jeff Todd

I'd say in addition to the option for the movable assets for the upper floors, have one version with the additional floors in a section on the side, similar to what you did with the extra floors of the townmasters hall.

Sean Skiles


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