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Thieves' Guild Headquarters Map Discussion

Alright, the votes are IN and you guys chose the Thieves' Guild Headquarters as April's Patron Map of the Month, SO....

...what do we want here?

1. What location would you guys like to see depicted? (i.e. docks, warehouse, tavern front, underground, orphanage front.  I'm kind of liking the idea of a tavern or other establishment as a front, with a warehouse in the back surrounded by a maze of alleys. Thoughts?

2. What features should it have? Are there any specific features you would like to see planned or included? (i.e. Secret passageways, trap doors/hallways, facilities inside, etc...)

Speak now or forever accept whatever I come up with! ;)

[Art be Larry Elmore, who I've met before!]

Thieves' Guild Headquarters Map Discussion Thieves' Guild Headquarters Map Discussion

Comments

A place to practice lockpicking, climbing, archery, knife throwing trap disabling, ect. I'm picturing a type of "ninja warrior thief gym". Also there are the arcane tricksters who love stealing with the aid of magic so a library/lab might be nice.

Sebastian Reid

I've uploaded a WIP photo of the area, which I've decided to do as a Brothel set within a neighborhood and include a variety of other buildings as part of the overall map -- shops, homes, warehouse, etc...with plans to have an upper level of the Brothel that will then feature a map of rooftops of the neighborhood, and a lower level of the Brothel, which will include some chambers and sewers. If there are any particular shops, homes or types of buildings you'd like to see represented, just let me know!

Jeff Todd

Maybe combine the ideas? Have a dockside warehouse that's been turned into a speak easy/bar/biker clubhouse. Could have the bosses office, a fighting pit/ring, water passages to sneak goods in and out, hidden compartments in case the authorities show up. Or maybe a restaurant (I'm thinking Eastern Promises where the Russian Mafia was based out of a Restaurant)

1) A tavern or orphanage front! Both of those sound amazing. 2) A main office would be nice, along with trapped passages in and out.

Chris Cooper

Taverns are done a lot, but it might be fun to have a thieves guild hideout in a place you don't expect - like a big old library or college of some kind. To your second point, secret passages in and out, bunkhouses, a fancy office, magical space/workshop, and an armory would be cool

1 - I'm going to dissent to the tavern and suggest something a bit more roguish: a brothel! Oh, I'm sorry, a "hotel and spa." It should have pretensions of being a high-class establishment, the sort of place that wealthy people can come and gain a reputation for being scandalously rakish, rather than for slumming it with the peons. Suitable for the more pragmatic nobility and merchants to come and discreetly make arrangements with the guild to leave their own properties unmolested, and perhaps turns the guild's attentions toward their less practical, more stubborn competitors. 2 - naturally, it needs plenty of escape routes into the alleyways and drains, and maybe a hidden boat dock that smugglers can row right up to in the lower level. Other than that...a nice office for the guildmaster, a stained room in the basement for beating up snitches, maybe a small wizard's workshop for the arcane tricksters, and of course, hidden passages behind the walls for gathering blackmail material on the brothel's clients...

Hambone

1. I'd like to suggest that the "Tavern" is more toward a "Private Social Club" than an "Open Drink and Food For All!". It's a front, and is only maintaining a thin cover, it's not putting out welcome signs (or atmosphere). 2. There are multiple not-quite-hidden ways around the place. There is at least one "back room" to handle secret business, and several semi-private booths and tables behind half walls where discreet (but not totally secret) meets can occur. There is a "back area" where goods (and bodies) can be moved in and out, and inspected with relative ease and privacy. I sort of have a mix of the stereotypical mafia meat shop and a bar/strip club sort of place.

Jason

1. Taverns with other facades shops like a fake store for cloths on one side and maybe something else on the other side so that in reality the lair is bigger than just the tavern or the guild lair is actually in another shop but accessible through the tavern. 2. As mentionned in another ocmment, the barrier and escape tunnels and hidden rooms are a must. Secret entrances, getaway tunnels or hiding places

Drunkjesus

1. Since the tavern seems to be popular, I won't object. A connection to the sewer system might be interesting as well. 2. I think something that would be helpful would be the barrier that exists between the front and the thieves' guild. Misleading passages/dead ends, traps, etc. that protects the guild from invasion and unwanted visitors. The front is fine to help with a level of protection, but what happens when the guard decide to raid the guild? How do they slow down the guard (or the adventuring party) long enough to escape and take their treasure with them? Also, escape tunnels.

All of the above. I agree that a tavern front sounds the most versatile, like the idea of secret passageways, some facilities inside,. Maybe a back door to a different establishment (warehouse probably the most generic, but docks would work really well too).

Hywel Phillips

I agree with everything Christopher said. Maybe the secret passages out lead to the city sewers kinda like the guild from Skyrim.

Darwyn1

1- tavern with warehouse is very much standard 2- features. I was very fond of the thieve's guild in Baldur's gate 2 SoA. It's whole concept with a training area underground, a secret passage to get out. It also needs a vault to keep things and probably an office space for several clerks to track/account for things safely. I'd go without the torture room or prison because this is better done in another facility in case of escapes. Some sleeping accomodations/safe house too.

christophe leong

1) I’m all for the tavern front idea also!!! Maybe a secret warehouse underneath 2) Everything you mentioned and more :)

Michael


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