For those running Out of the Abyss, or perhaps those of you that just need a sparsely decorated tomb to plunder/explore across a few environment variants, I present my interpretation of the Lost Tomb of Khaem.
The module has this sized at 21 x 14, which seems cramped, but tombs probably would be and so I didn't make any dimensional changes that I might normally do on other maps. I did add an exterior to the map, so that you could potentially add an encounter on the approach.
To download the Map Pack, please click on your Tier link below and the download URL will be listed there in map release order.
Tier 1 - https://www.patreon.com/posts/tier-1-dungeon-81146477
Tier 2 - https://www.patreon.com/posts/tier-2-world-map-81312503
Tier 3 - https://www.patreon.com/posts/tier-3-master-87793681
Tier 4 - https://www.patreon.com/posts/tier-4-master-87797001
Here's a Concept Image for the initial entrance to the tomb:

And here's a watermarked version of the map itself:

The module setting is in the Underdark, but I know that others may want to use something similar for their own homebrew adventure, so I've included a cleaned out version of the layout with a Forest and Winter variant. This should allow you to more easily slot the location into your own adventure(s) without needing the location to be below ground, etc...
If you aren't running the module, this could be a great small dungeon/crypt to toss into your adventure for a quick and fun experience. Perhaps the tomb of a forgotten hero, defeated villain or some other location ripe for plunder.
As usual, we have a great Sprite from Katsudon Art to represent the wraith-form version of the half-elven sorcerer, Khaem.

I hope you enjoy the map and can create a lot of fun adventures!
--
Lost Tomb of Khaem is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Β©Wizards of the Coast LLC.
Jeff Todd
2025-03-05 18:53:45 +0000 UTCJames P
2025-03-05 18:50:58 +0000 UTC