I had several people ask whether the new village/town map that I released, Stonefall Haven, would have building interiors for the PC's to explore and DM's to use for their narratives.
The answer -- YES!
This Map Pack features [8] different buildings, some with multiple floors of interiors, that you can use as Tiles on the original map, or with a new Base Map that includes most interiors, as well as Rooftop Tiles. These interiors should provide you with a goodly amount of set pieces for combat and social encounters within the town.
My goal is to eventually have all interiors defined, but it's a bit of work dressing all of these various locations, so I'm taking it in groups and will likely complete the other group of buildings in a future month's Map Pack.
To download the Map Pack, please click on your Tier link below and the download URL will be listed there in map release order.
Tier 1 - https://www.patreon.com/posts/tier-1-dungeon-81146477
Tier 2 - https://www.patreon.com/posts/tier-2-world-map-81312503
Tier 3 - https://www.patreon.com/posts/tier-3-master-87793681
Tier 4 - https://www.patreon.com/posts/tier-4-master-87797001
Here's a concept image of one of the buildings, the General Store:
And here's an example of Stonefall Haven with Interiors:
In addition to the PNG transparent Tiles that I've included for the Rooftops and Multiple Floors of the Base Interiors, I've also included some smaller maps featuring each individual building and some space around it, so that you could potentially run that location individually, if you so chose -- which I will share with you below.
Inn & Tavern [3 Floors]
The local Inn & Tavern features [3] floors, and a set of stairs leading up to the middle floor. Curved staircases lead up and down to the additional floors, while the middle floor hosts the bulk of the visitors on a regular basis.


Guard Barracks & Officer Quarters

General Store - 1st & 2nd Floor


Mayor's House

Storeroom & Worker's Room

Stables

Blacksmith

Old Windmill - I had several people on FB debating the location of the Windmill and it's likely inefficiency, so I added a trapdoor in the interior to reflect that perhaps something else may be going on at the inefficient Windmill worth exploring. ;)

As with all new releases, we have a great Sprite by Katsudon Art for this release, an aging Guard Captain that may have been here since the inception of the village! This would be a great character to have knowledge the PC's may be searching for and/or someone that may be opposing other NPC's wanting to see the village make changes to the "old ways" that the PC's have to help navigate.

I hope you enjoy these new interiors and feel that even if you aren't using the entire village, some of these scenes may be helpful to you when you need a random Tavern, Store, Blacksmith or other similar buildings map!
J. T. Rador
2025-07-10 13:07:52 +0000 UTC