•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Fixed cloth bones
•Weapons in a separate folder
•Interchangeable Crowns via the Outliner
•Interchangeable Eyes via the outliner
•Interchangeable Armor Sets via the outliner
•Interchangeable Colors via the outliner
•Each prop comes with 3 different colors
•This model uses a procedural simulation in real time of a space for the armor, it might lag a bit in low end computers, works better in perspective than ortographic view.