•Shaders
•Renamed bones
•Facial Mechanism for Animation
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
Kyle
2023-06-04 02:01:06 +0000 UTCKyle
2023-06-01 20:01:53 +0000 UTCPikastation
2023-05-31 20:24:50 +0000 UTC