•Shaders
•Renamed bones
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Switch between Omnic and Nemesis form via collections from the Outliner
•Fixed cloth bones
•Weapon in a separate folder
Kyle
2023-01-04 20:07:57 +0000 UTCEnder Ofisziel
2023-01-04 15:52:27 +0000 UTC