SamSuka
kyliestylishworkshop
kyliestylishworkshop

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Terry Bogard (SFVI) S1 Basic for Blender 4.x

•Shaders

•Renamed bones

•In-game rig

•Fixed meshes

•Fixed normals

•Fixed bone axis

•Fixed cloth bones

•Procedural Eyes - Fully Editable via the Shape Key Editor(Make sure to activate refraction in screen space reflections to use them in eevee)

•Optional Hat

(Click armature -> item -> properties)

•You can control and modify the colors at will via shader editor.

Terry Bogard (SFVI) S1 Basic for Blender 4.x

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