•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Procedural Eye Shine - Fully Editable in the Shader Editor
•Switch between standard and broken parts. (Click armature -> item -> properties)
•Stained Textures available (Click mesh part -> item -> properties)
•Weapons in a separate folder
Lazikitsu
2024-10-23 04:29:03 +0000 UTC