•Shaders
•Renamed bones
•In-game rig
•Fixed meshes
•Fixed normals
•Fixed bone axis
•Procedural Eyes - Fully Editable via the Shape Key Editor & Shader Editor (Make sure to activate refraction in screen space reflections to use them in eevee)
•Optional Gauntlet (Click armature -> item -> properties)
•Weapon in a separate folder
SowsowOfficiel
2024-10-28 23:13:14 +0000 UTC