•Shaders
•Renamed bones
•Facial Mechanism
•IK Mechanism for Animation
•Fixed meshes
•Fixed normals
•Fixed bone axis
Clifton Audain
2024-11-13 04:59:37 +0000 UTCKyle
2024-11-13 03:20:28 +0000 UTCClifton Audain
2024-11-13 03:12:12 +0000 UTC